Edge of the Empire
| Threshold | 12 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | X | 0 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| DL-44 |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
|
| Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 2 Vicious 1 |
Damage3 |
Critical2 |
|
| melee |
RangeEngaged |
SkillBrawl |
|
| disorient 1, knockdown, stun setting |
Damage2 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| skilled jockey | 1 | Remove black die per rank of skilled jockey from all piloting (planetary and Space) checks the character attempts | |
| Confidence | 1 | May decrease difficulty of discipline checks to avoid fear by 1 per rank of confidence | |
| Rapid Reaction | 1 | suffer a number of strain to add an equal number of successes to initiative checks. Strain suffered cannot exceed ranks in rapid reaction | |
| Touch of fate | 1 | once per session add two blue die to any 1 check | |
| Intuitive Strike | 1 | when making a combat check with a planetary scale weapon add force die no greater than force rating to the check. Spend force points to add successes or advantages | |
| Force Rating | 1 | gain +1 force rating | |
| Tricky Target | 1 | count vehicle or starship piloted as have silhouette 1 lower when being attacked | |
| Dedication | 1 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6 | |
| Conditioned | 1 | Remove black die per rank of Conditioned from Athletics and coordination check. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned | |
| Defensive Driving | 1 | Increase defense of vehicle or starship being piloted by 1 per rank of defensive driving |