Iraz Vercet (Knight Level Edition) by TidyParrot

Species
Pantoran
Career
Guardian
Specializations
Soresu Defender, Protector
System
Force and Destiny

5
Threshold 15
Current 0
Threshold 15
Current 1
Ranged 3
Melee 3

Characteristics

3
2
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 2
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Crossgaurd Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Superior, Defensive 1, if opponent rolls 3 threat or despair against you you may disarm him
Damage
9
Critical
1
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 2
Damage
8
Critical
4
Cortosis Shield
Range
Engaged
Skill
Melee
Cortosis, Cumbersome 3, Defensive 2, Deflection 2
Damage
3
Critical
6

0
265
226
7/8

Weapons & Armor

Crossguard Lightsaber (1 Encum; 3/4 HP Mephite Crystal [1 crit reduction mod] and Superior Hilt Personalization)
Frag Grenades x2 (2)
Cortosis Shield (4)
Light Armor (crafted with three advantage to gain a ranged defense)

Personal Gear

Handheld Comlink (0)
Ration Packs x5 (0)
Stimpacks x5 (0)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 1 When hit by a melee attack, may suffer 3 strain to reduce damage by 3.
Soresu Technique 1 May use Intellect for Lightsaber
Body Guard 1 Once per round, perform the Body Guard maneuver on an engaged ally. Suffer one strain and upgrade the difficulty of combat checks targeting that ally by one.
Reflect 1 When hit by a ranged attack, may suffer 3 strain to reduce damage by 3.
Improved Parry 1 When parrying a hit that generated a Despair or three threats, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original check resolves.
Defensive Circle 1 May take the Defensive Circle Action, making a Hard Lightsaber (Intellect) check. The character, plus one ally within short range per success, gains X defense until the beginning of next turn. X equals one plus 1 for every two advantages.
Toughened 1 Increase wound threshold by 2
Grit 1 Increase strain threshold by 1
Tundra Dweller 1 Remove setback imposed by cold environmental conditions.

Force Powers

Force Rating
1
Power
Mental Link
Description
As one of three force-sensitive triplets, Iraz can sense the location, mental state, emotions, thoughts, and several other things of Alderic and Voren. The effects grow weaker with distance.
Upgrade Effect
Power
Enhance
Description
When making an Athletics check, may make Enhance Power Check as part of pool. Pips may be spent to add success or advantage to the check.
Upgrade Effect
Control Take a Force Leap action: Make an enhance power check and spend a pip to jump horizontally to any location in short range.
Control When making a force leap, may jump vertically as well as horizontally
Range Spend a pip to jump anywhere in medium range
Control Force Leap is performed as a maneuver instead of an action

Background

Iraz Vercet is the oldest of three triplets who were born on Pantora but taken to the Jedi Temple before they turned two. The three triplets were Padawans to the same Jedi Knight. At age 22, their master was killed and Voren was killed trying to save him. Iraz and Alderic were made Jedi Knights and it has been two months, during which time they turned 23.

Motivation

Justice: In a galaxy full of wrongdoing, justice must be done. Iraz seeks to bring justice to those who deserve it, while helping victims of injustice to right the wrongs done to them.
Sibling: Iraz considers it his duty to protect Alderic, whom he cares for very much. Which cannot be said for many other people.

Morality

Morality: 50
Conflict: 0
Discipline (Emotional Strength): Rigorous physical and mental discipline comes naturally to Iraz. He does not make choices rashly, and every action is precise and selected. Those who think they can goad Iraz into making foolish choices are sorely mistaken.
Obstinance (Emotional Weakness): Iraz may fall into the trap of simple stubbornness if he isn't careful. Iraz often refuses to consider any course of action other than the one he chooses, unwilling to accept that someone else may have conceived of a better option.

Description

A fit young male; 23 years old; 5'11"; yellow eyes; light yellow markings on face and neck; grey tear tattoo under his right eye symbolizing grief for a lost comrade; styled white hair; reserved and often looks bored, but very stiff at times

Other Notes

Return to Top