Raarka "Red Tooth" by Ashenghoul

Species
Wookie
Career
Soldier
Specializations
Trailblazer
System
Edge of the Empire

5
Threshold 18
Current 18
Threshold 9
Current 9
Ranged 1
Melee 1

Characteristics

4
3
2
3
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0 +Blue
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1 +Blue
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

8 Gauge Scattergun
Range
Short
Skill
Ranged: Heavy
Knockdown, Blast 3
Damage
7
Critical
6
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
5
Critical
4
Wookie Blaster Rifle
Range
Medium
Skill
Ranged: Heavy
Inaccurate 1, Spikey Buttstock, Brylark Wood (Auto Advantage for Wookies)
Damage
9
Critical
3
Bola
Range
Short
Skill
Ranged: Light
Ensnare 3, Knockdown, Limited Ammo 1
Damage
2
Critical
-
Wookie Blaster Rifle (Club)
Range
Engaged
Skill
Melee
Brylark Wood (Auto Advantage for Wookies), Disorient 2
Damage
5
Critical
3
Heirloom Trandoshan Sword
Range
Engaged
Skill
Melee
Vicious 2, Cumbersome 3, (Giant Snake Venom/ Neuroparalytic)*
Damage
6
Critical
2
Light Repeating Blaster
Range
Long
Skill
Ranged: Heavy
Multiband Optic (remove up to 2 black), Weapon harness with innate brace, Remove one setback die when when braced for environmentals), Autofire, Cumbersome (2), Pierce 1
Damage
11
Critical
3

15
225
3
8

Weapons & Armor

-Wookie Armor (Def 1, Soak 1, HP 1, +1 Success on social checks with Wookies)
-8G Scattergun
-Bola
-Brass Knuckles
-Wookie Blaster Rifle
- Trandosian Sword

Personal Gear

-Commlink
-Utility Belt
-Emergency Medpack
-Stimpack x1
-Macrobinoculars
-Imperial Cantine
-Backpack
-Bowcaster Recocker
-Extra Reloads
-Vial of Giant Snake Venom

Assets & Resources

-$63000 credits
-Coins 38
-Single shot rifle
-$14,378 Imperial
-$165 Republic
-$1 Mandalorian
-$350 Huttese
-Jewelry (~$2000)
-Flask of Booze
-Fancy beard grooming kit
-Stimpacks x28 (4 each)
-Basic first aid kit
-Load Bearing Gear (enough for party)
-Flare signal traps x42
-Weapon Cleaning Kits (enough for party)
-Small medical Kit (enough for party)
- Stuff for Boobytraps (Val and Raarka)
-Imperial signal booster
-Jungle trooper helmet

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Wookie Rage 1 EOTE When a Wookie has suffered any wounds [they] deal +1 damage to Brawl and Melee attacks. When a Wookie is Critically Injured, [they] instead deal +2 damage to Brawl and Melee attacks.
Expert Tracker 1 The character removes a setback dice per rank of Expert Tracker from [their] checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal (this does not decrease with additional ranks of Expert Tracker).
Outdoorsman 2 The character removes a setback die per rank of Outdoorsman from [their] checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman).
Toughened 1 +2 Wound Threshold
Stalker 1 The character adds a boost dice per rank of Stalker to [their] Coordination and Stealth checks.
Prime Positions 1 When the character or an ally within short range takes cover, the character taking cover increases their soak by one per rank of Prime Positions against ranged attacks until they leave that cover.
Cunning Snare 1 Once per encounter, the character may take the Cunning Snare action to use materials in [their] environment to assemble a trap within short range. Each time another character moves to engaged range of the trap, [they] must make an Opposed Vigilance vs. Survival check against the character who placed the trap. If the character who triggers the trap fails, [they] suffer wounds (these ignore soak) equal to the trapper's Cunning characteristic, plus 1 additional wound per failure result. The trapper may spend threat results generated to disorient the character for 1 round per threat result spent, three threat results or a despair result to immobilize the character for 1 round, and a despair result to stagger the character for 1 round.
Dodge 1 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge.
Disorient 1 After hitting with a combat check, the character may spend two advantage results to disorient their foe. Disoriented targets add a setback dice to all skill checks. The target is disoriented for a number of rounds equal to the character's ranks in Disorient.

Background

Motivation

Obligations

Description

Other Notes

Languages: Wookie, Galactic Basic, Huttese

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