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Wookie Rage |
1 |
EOTE |
When a Wookie has suffered any wounds [they] deal +1 damage to Brawl and Melee attacks. When a Wookie is Critically Injured, [they] instead deal +2 damage to Brawl and Melee attacks. |
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Expert Tracker |
1 |
|
The character removes a setback dice per rank of Expert Tracker from [their] checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal (this does not decrease with additional ranks of Expert Tracker). |
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Outdoorsman |
1 |
|
The character removes a setback die per rank of Outdoorsman from [their] checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman). |
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Toughened |
1 |
|
+2 Wound Threshold |
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Stalker |
1 |
|
The character adds a boost dice per rank of Stalker to [their] Coordination and Stealth checks. |
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Prime Positions |
1 |
|
When the character or an ally within short range takes cover, the character taking cover increases their soak by one per rank of Prime Positions against ranged attacks until they leave that cover. |
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Cunning Snare |
1 |
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Once per encounter, the character may take the Cunning Snare action to use materials in [their] environment to assemble a trap within short range. Each time another character moves to engaged range of the trap, [they] must make an Opposed Vigilance vs. Survival check against the character who placed the trap. If the character who triggers the trap fails, [they] suffer wounds (these ignore soak) equal to the trapper's Cunning characteristic, plus 1 additional wound per failure result. The trapper may spend threat results generated to disorient the character for 1 round per threat result spent, three threat results or a despair result to immobilize the character for 1 round, and a despair result to stagger the character for 1 round. |