Ancient Battle Armor Enc 3 (6) HP 0 (1)
*Gain Defense +1 when this is worn by a character with a force rating of 1 or higher
Energy Dispersion System HP Req-1: Soak +2 against strain damage.
Cortosis Shield Enc 4 HP 0
Pike Lightsaber Hilt Enc 3 HP 3 (4)
Pommel Cap HP Req-1: Stun +2 & a small item with encumbrance 0 may be stored in the pommel cap.
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Second Wind
1
Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind
Parry
3
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
Toughened
1
Gain +2 Wound Threshold
Multiple Opponenets
1
Add 1 boost die to Lightsaber, Brawl, and Melee checks when engaged with multiple opponenets.
Improved Parry
1
When parrying a hit that generates a despair or 3 threat, may hit attack once with Lightaber, Brawl, or Melee weapon (Dealing base damage) after original attack resolves.
Grit
1
Gain +1 Strain Threshold
Sarlacc Sweep
1
Increase difficulty of Lightsaber check by 1 to perform Sarlacc Sweep action. Ma spend 2 advantage to hit additional engaged targets.
Natural Blademaster
1
Once per session, may reroll any 1 Lightsaber or Melee check.
Force Powers
Force Rating
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend 1 force pip to gain 1 success or 1 advantage (user's choice) on the check.
Upgrade
Effect
Control
Enhance can be used with the Brawl skill.
Control
Enhance can be used with the Resilience skill
Control
Ongoing effect: commit 1 force die. The user increases his Brawn characteristic by 1 (to a maximum of 6).
Background
Framed exile of the Knights of Zakuul
Motivation
Morality
Description
Other Notes
KNIGHT LEVEL PLAY
Image Source:
Mandalorian Human: Not actually a Mandalorian, just represents the lifestyle of growing up a warrior in the grand army of the Eternal Empire
70 XP for Brawn +2
30 XP for Willpower +1
5 XP for Cool +1
5 XP for Second Wind
5 XP for Parry
5 XP for Toughened
5 XP for Parry
10 XP for Multiple Opponents
15 XP for Parry
20 XP for Improved Parry
15 XP for Grit
20 XP for Sarlacc Sweep
20 XP for Natural Blade Master
10 XP for Enhance
5 XP for Control (Enhance)
5 XP for Control (Enhance)
10 XP for Control (Enhance)
3750 Credits for Ancient Battle Armor (Doesn't represent the credits used to buy, but rather the effort and time in to acquiring)
600 Credits for Pike Lightsaber Hilt (Doesn't represent the credits used to buy, but rather the effort and time in to acquiring)
900 Credits for Cortosis Shield (Doesn't represent the credits used to buy, but rather the effort and time in to acquiring)
3000 Credit for Pommel Cap
500 Credits for Energy Dispersion System
25 Credits for Utility Belt