Edge of the Empire
| Threshold | 15 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 4 | ||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 4 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 2 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting, Under Barrel Grapple Launcher |
Damage6 |
Critical3 |
|
| E-11s Sniper Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
| Accurate 1, Cumbersome 1, when prone or crouching no cumbersome quality , Pierce 2, Slow Firing 1. Removes up to 2 black on any checks to use this weapon due to smoke, darkness, or other environmental conditions that obstruct vision. |
Damage10 |
Critical3 |
|
| DDC-MR6 Modular Rifle |
RangeMedium |
SkillRanged: Heavy |
|
| Stun Setting, A character may make an average two purple mechanics check to add or remove an attachment to a DDC-MR6 as an action rather than spending the usual time required to remove an attachment, Ion 1 |
Damage7 |
Critical3 |
|
| M9 "Boomer" Heavy Pistol |
RangeMedium |
SkillRanged: Light |
|
| Blast 5, Cumbersome 2, Inaccurate 1 |
Damage5 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Tinkerer | 2 | Core Rule Book pg. 90 | May add 1 additional hard point to a number of items equal to ranks in Tinkerer each item may only be modified once. |
| Speaks Binary | 1 | Core Rule Book pg. 90 | When directing NPC droids, may grant them one blue dies per rank of Speaks Binary |
| Solid Repairs | 1 | Core Rule Book pg. 90 | The character repairs +1 hull trauma per rank of Solid Repairs whenever she Repairs a starship or vehicle |
| Toughened | 2 | Core Rule Book pg. 90 | Gain +2 wound threshold. |
| Powerful Blast | 1 | Dangerous Covenants pg. 29 | Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of powerful blast. |
| Selective Detonation | 1 | Dangerous Covenants pg. 29 | When using a weapon with the Blast quality, spend 1 advantage to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation |
| Steady Nerves | 1 | Dangerous Covenants pg. 29 | Remove 1 black per rank of Steady Nerves from Cool or Skulduggery checks. |
| Grit | 1 | Dangerous Covenants pg. 29 | Gain +1 strain threshold |
| Rapid Reaction | 1 | Dangerous Covenants pg. 29 | Suffer a number of strain to add an equal number of success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |