Age of Rebellion
| Threshold | 22 |
| Current | 8 |
| Threshold | 12 |
| Current | 6 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 2 | |||
| Athletics (Br) | X | 3 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 2 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 1 | |||
| Piloting: Space (Ag) | 2 | |||
| Resilience (Br) | X | 3 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 4 | ||
| Gunnery (Ag) | 1 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 1 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 3 | |||
| Knowledge: Outer Rim (Int) | 2 | |||
| Knowledge: Underworld (Int) | 2 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 1 |
| Unarmed Combat |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown |
Damage4 |
Critical5 |
|
| Berserker Rifle |
RangeMedium |
SkillRanged: Heavy |
|
| Burn 1, Cumbersome 3, Disorient 1 |
Damage7 |
Critical4 |
|
| Arg'garok |
RangeEngaged |
SkillMelee |
|
| Cumbersome 5, Inaccurate 1, Pierce 1, Sunder |
Damage5 |
Critical3 |
|
| Czerka Vibroknucklers |
RangeEngaged |
SkillBrawl |
|
| Add 1 setback dice to locate concealed weapon. Cannot deal damage to a target's strain threshold. |
Damage+1 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Wookiee Rage | 1 | Wookiee Rage: If wounded, deal +1 damage to Brawl and Melee attacks. If critically injured, deal +2 damage to Brawl and Melee attacks. | |
| Second Wind | 2 | AoR, Pg. | Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind. |
| Grit | 1 | AoR, Pg. | Gain +1 to strain threshold |
| Vehicle Combat Training | 1 | AoR, Pg. | Gunnery and Piloting (Planetary) become career skills. |
| Quick Draw | 1 | AoR, Pg. | Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
| Jump Up | 1 | AoR, Pg. | Once per round on the character’s turn, the character may stand up from prone or a seated position as an Incidental. |
| Body Gaurd | 1 | Forged in Battle, Pg. 33 | Once per round on the character’s turn, the character may perform a Body Guard maneuver to protect one ally he is engaged with. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character’s next turn, upgrade the difficulty if all combat checks targeting the protected ally a number of times equal to the strain suffered by the character. |
| Toughened | 2 | Forged in Battle, Pg. 33 | The character increases his wound threshold by two per rank of Toughnened. |
| Moving Target | 1 | Forged in Battle, Pg. 33 | If the character has already acted this round, increase ranged defense by 1 per rank in Moving Target |