Threshold | 22 |
Current | 8 |
Threshold | 12 |
Current | 6 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 2 | |||
Athletics (Br) | X | 3 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 2 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 1 | |||
Piloting: Space (Ag) | 2 | |||
Resilience (Br) | X | 3 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 1 | |||
Survival (Cun) | X | 2 | ||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 4 | ||
Gunnery (Ag) | 1 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 3 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 1 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 3 | |||
Knowledge: Outer Rim (Int) | 2 | |||
Knowledge: Underworld (Int) | 2 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 1 |
Unarmed Combat |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown |
Damage4 |
Critical5 |
|
Berserker Rifle |
RangeMedium |
SkillRanged: Heavy |
|
Burn 1, Cumbersome 3, Disorient 1 |
Damage7 |
Critical4 |
|
Arg'garok |
RangeEngaged |
SkillMelee |
|
Cumbersome 5, Inaccurate 1, Pierce 1, Sunder |
Damage5 |
Critical3 |
|
Czerka Vibroknucklers |
RangeEngaged |
SkillBrawl |
|
Add 1 setback dice to locate concealed weapon. Cannot deal damage to a target's strain threshold. |
Damage+1 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Wookiee Rage | 1 | Wookiee Rage: If wounded, deal +1 damage to Brawl and Melee attacks. If critically injured, deal +2 damage to Brawl and Melee attacks. | |
Second Wind | 2 | AoR, Pg. | Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind. |
Grit | 1 | AoR, Pg. | Gain +1 to strain threshold |
Vehicle Combat Training | 1 | AoR, Pg. | Gunnery and Piloting (Planetary) become career skills. |
Quick Draw | 1 | AoR, Pg. | Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
Jump Up | 1 | AoR, Pg. | Once per round on the character’s turn, the character may stand up from prone or a seated position as an Incidental. |
Body Gaurd | 1 | Forged in Battle, Pg. 33 | Once per round on the character’s turn, the character may perform a Body Guard maneuver to protect one ally he is engaged with. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character’s next turn, upgrade the difficulty if all combat checks targeting the protected ally a number of times equal to the strain suffered by the character. |
Toughened | 2 | Forged in Battle, Pg. 33 | The character increases his wound threshold by two per rank of Toughnened. |
Moving Target | 1 | Forged in Battle, Pg. 33 | If the character has already acted this round, increase ranged defense by 1 per rank in Moving Target |