Fog Dyme by MRTInce

Species
Twi'lek
Career
Mystic
Specializations
Alchemist
System
Force and Destiny

2
Threshold 11
Current 0
Threshold 16
Current 3
Ranged 1
Melee 2

Placeholder Image

Characteristics

1
2
4
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 3

Attacks

CZERKA ARMS C-10 "DRAGONEYE REAPER" HEAVY BLASTER PISTOL
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
8
Critical
3
VIBRORAPIER
Range
Engaged
Skill
Melee
Defensive 1, Pierce 5, Lightweight Mod
Damage
3
Critical
2

0
315
15
6/7

Weapons & Armor

CZERKA ARMS C-10 "DRAGONEYE REAPER" HEAVY BLASTER PISTOL
VIBRORAPIER
ARMORED CLOTHING

Personal Gear

ECM-598 MEDICAL BACKPACK
UTILITY BELT
MILITARY BELT POUCH
EARBUD COMLINK
STIMPACK x 10

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Arid/Hot environments 1 Twi'lek When making skill checks, Twi'leks may remove ■ imposed due to arid or hot environmental conditions.
Grit 2 Alchemist Each rank of Grit increases a character’s strain threshold by one.
Stimpack Specialisation 1 Alchemist Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.
Researcher 1 Alchemist The character removes ⬛ per rank of Researcher from his Knowledge checks. Researching takes 50% less time (this does not decrease with additional ranks of Researcher).
Stim Application 1 Alchemist The character may take the Stim Application action. To perform this action. he must have access to drugs, a medpac, or stimpacks. He makes an Average (dd) Medicine check. If successful. one ally he is engaged with (including himself increases one characteristic of the character's choice by one for the remainder of the encounter, and suffers four strain. A single characteristic may only be increased once by Stim Application.
Alchemical Arts 1 Alchemist After making a check to craft a potion or talisman may suffer ranks up to twice ranks in Alchemical Arts. For Every two strain add a light or dark side pip.
Blooded 1 Alchemist Add 'Boost' per rank to all checks to resist or recover from the effects of poisons. venoms. and other toxins. Reduce the duration of any related ongoing effetts or damage from toxins, venoms, or poisons by one round per rank of Blooded.
Knowledgable Healing 1 Alchemist When the character performs a successful Medicine check to heal an ally, the character may spend 1 Destiny Point to allow the target to heal additional wounds equal to the character’s ranks in Knowledge (Xenology).

Force Powers

Force Rating
1
Power
Heal/Harm
Description
"Force user bolsters their ally with renewed vigor or saps their foe of vital energy
Heal (light side force user only): Spend 🌓 to heal a number of wounds equal to intellect from an engaged living creature [including user]
Harm: Spend 🌓 to inflict a number of wounds equal to intellect (ignoring soak) or an angaged living target. The user gains 1 Conflict"
Upgrade Effect
Range [Spend 🌓 to increase powers range by a number of range bands equal to range upgrades purchased]
Power
Move
Description
"The Force user can move small objects via the power of the force.
The user may spend 🌓 to move one object of silhouette 0 that is within short range up to his maximum range (Short by default)"
Upgrade Effect
Strength [Spend 🌓 to increase silhouette able to be targeted equal to Stregth upgrades purchased]
Range [Spend 🌓 to increase powers range b a number of range bands equal to range upgrades purchased]
Control: Hurl [Force user can hurl objects to damage targets, by making a Ranged Combat Check combined with a Move power check, dealing damage equal to 10 times the silhouette]

Background

Fog Dyme born to a rich merchant family who could not have been prouder to have had a Jedi born to the family. Once found to be a force sensitive they paid for the youngling to be taken to the temple on Coruscant and even bought an apartment on the megalopolis. The order advised the family to sell the apartment as they wouldn't have contact with their son going forward.

They weren't happy. They hoped that by having a force user in the family it would only help the family business. They tried to get the young Fog back but by this point the Twi'lek boy had been moved off planet to a specialist training facility. The Jedi decided to train Fog is a more esoteric arts and trained him as a healer first.

During his training Fog did well at healing but the texts in the distant temple eluded to stranger concepts of healing, ones that depended on the force. He began to study these alongside his normal training. After a number of years he was released from his training to work for the order, not as a knight but as a healer.

Fog continues to help where possible and exploring the abilities he once studied.

Motivation

Mystery - Life

Morality

Morality 71

CURIOSITY (STRENGTH)
The character is driven to learn new things, to seek out and discover new information, and to expand his knowledge and understanding of those things that interest him.

OBSESSION (WEAKNESS)
Sometimes, interest in something can turn to obsession if not tempered with reason. The character can slip into an obsessive state about his need to discover information, accomplish a goal, or even defeat a rival, and he may ignore all else until success is his.

Description

5'4, Slim build, Dark Green Skin with long lekku going to a pale green.

Other Notes

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