Knockdown, Cumbersome 3, Limited Ammo 1, Pierce 1, E-Sighting System
Damage
5
Critical
5
Vibrocutlass
Range
Engaged
Skill
Melee
Defense 1, Pierce 2, Vicious 1
Damage
+2
Critical
3
(Bow) Explosive Arrow
Range
Medium
Skill
Ranged: Light
Blast 4, Limited Ammo 1, E-Sighting System
Damage
6
Critical
3
Bola
Range
Short
Skill
Ranged: Light
Ensnare 3, Knockdown, Limited Ammo 1
Damage
1
Critical
2
50
280
200
Weapons & Armor
Corellian Composite Bow
Vibrocutlass
Heavy Clothes
Bola
Arrows x15
Explosive Arrows x1
Stun Arrows x5
Personal Gear
Lockbreaker
Datapad
Assets & Resources
“Sleepy Sando” - Wayfarer-Class Medium Transport
Clawfish 1, 2 & 3 - N-1 Starfighters
Captain - Swashbucklers criminal/pirate band.
Electronic Sighting System (Composite Bow - Aim as Incidental at Short Range)
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Bypass Security
1
-1 Setback from all checks to disable a security device, or open a locked door.
Hidden Storage
1
Gain hidden storage in vehicles or equipment with total encumbrance equal to ranks in Hidden Storage.
Shortcut
1
+1 Boost to all checks to escape an opponent in a chase.
Street Smarts
2
-2 Setback to all Street Smarts or Knowledge: Underworld checks per rank.
Black Market Contacts
1
-1 Rarity per rank to all Black Market goods - increasing Cost by 50% per reduction.
Stalker
1
+1 per rank to all Stealth & Coordination checks.
EXILE - Uncanny Reactions
1
+1 Boost to all Vigilance checks.
EXILE - Quick Draw
1
Once per round, draw weapon as Incidental.
EXILE - Touch of Fate
1
Once per session, add +1 Boost to any check.
SHADOW - Mental Fortress
1
Spend 1 DP to ignore Critical effects on Intellect and Cunning.
SHADOW - Dodge
1
Suffer 1 Strain when targeted to upgrade difficulty of attack by 1.
SHADOW - Codebreaker
1
-1 Setback and decrease difficulty of checks to decrypt communications or break codes, by 1.
SHADOW - Anatomy Lessons
1
After successful attack, spend 1 DP to add Wound equal to Intellect.
Force Powers
Force Rating
2
Power
Influence
Description
Spend a FP to evoke emotions. Light for peace, joy, confidence or tranquility. Dark for fear, anger, hatred. Either for emotions like confusion. 1 FP can cause 1 Strain.
Upgrade
Effect
Control
Opposed Discipline check to convince 1 target of a lie or adopt an emotional state for 5mins.
Magnitude
Increase number of targets by 1.
Control
Add a Force Die to checks: Coerce, Charm, Negotiation, Deception, Leadership.
Power
Misdirect
Description
Spend FP to cause a person at short range unable to perceive a person or object of Sil-1 or smaller until beginning of next turn.
Upgrade
Effect
Background
Family was driven off Naboo during the rise of the Empire.
Turned to smuggling to make ends meet.
Became a crime boss in his own right.
Takes no sides; only loyal to himself.
Commands the Sleepy Sando.
Motivation
Greed/Survival
Obligations
Criminal/Bounty
Description
A grizzled Gungan in comfortable, if very worn, spacer’s attire, sporting a beloved Bryar heavy pistol and chewing on a straw. He is scarred, weathered and has a cheeky grin.