Gael Pyr by incandis

Species
Human
Career
Hired Gun
Specializations
Mercenary Soldier, Recruit
System
Age of Rebellion

6
Threshold 0
Current 17
Threshold
Current 13
Ranged 0
Melee 0

Characteristics

3
4
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) 0
Resilience (Br) X 5
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 3
Brawl (Br) X 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

(FC43) Merr-Sonn Model 53 "Quicktrigger" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Accurate 1, Pierce 2, Stun 5, Disorient 3
Damage
9
Critical
3
(DC46) Lightning 22 Ion Grenade
Range
Short
Skill
Ranged: Light
Blast 7, Disorient 5, Limited Ammo 1, Stun Damage (Droid Only)
Damage
10
Critical
5
(EoTE165) Stun Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
Damage
8
Critical
NA
(SS43) Explorer's Knife
Range
Engaged
Skill
Melee
Vicious 1
Damage
+1
Critical
3
Retractable Wrist Blades
Range
Engaged
Skill
Melee
Pierce 1, Defensive 2
Damage
+1
Critical
3
(EtU40) Czerka Arms Model 38
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, Pierce 3
Damage
8
Critical
3

155
535
15 / 19

Weapons & Armor

(FC43) Merr-Sonn Model 53 "Quicktrigger" Blaster Pistol
(Enc: 1, BaseDmg: 6, HardPoints: 4/5)
Stun Setting,
Reduce the difficulty of Mechanics checks to repair a Model 53 or modify attachments on it by one.
- (1 HP) (EoTE188) Blaster Actuating Module [modified]
+3 Dmg. +2 Pierce. Add one setback die to all attack checks when using this weapon
- (1HP) (SM54) Custom Grip [modified]
Accurate 1. Remove one setback die to all attack checks when using this weapon. Anyone other than owner adds two setback dice to combat checks using this weapon.
- (1HP) (CoTR60) Mandalorian Chamber [modified]
Grants the weapon Stun 5, Disorient 3 item quality.
- (1HP) (KtP54) Magnetic Weapon Tether
Wielder may recover engaged weapon as incidental
- (0HP) (FO71) Reverse Engineered
Add 1 Hard Point to this item

(EtU40) Czerka Arms Model 38 Sharpshooter's Rifle
(Enc: 5: BaseDmg: 8, HardPoints: 2/4)
Accurate 2, Pierce 3
- (1HP) (CM56) Lightweight Frame
Decrease Encumbrance by 1
- (1HP) (EoTE192) Telescopic Optical Sight
Reduce difficulty of combat checks at long and extreme by 1.

Gael's Customized Armor
(Enc: 3, Soak: 2, Hardpoints: 5/5)
- (0HP) Multi-Band Comlink
A long range comlink is integrated into helmet.
- (1HP) (CoTR63) Retractable Wrist Blades [modified]
Incorporate a wrist blade that can be readied as an incidental. Blade has the profile:
(Dmg: +1, Crit: 3, Range: Engaged)
Pierce 1, Defensive 2
- (2HP) (SM57 ) Integrated Ascension Gear
As an action, may make an Average (2p) Ranged (Light) check to secure grappling hook to an object within medium range and reel in cord. May pull another character aloft by making an Easy (1p) Athletics check.
- (1HP) (EoTE195) Vacuum Sealed
Allows user to ignore the effects of vacuum or poisonous atmospheric environments for up to 10 minutes. Armor is Sealed.
- (1HP) (DC54) Omniscan 3 Integrated Scanner
Built-in general purpose scanner. Adds 1 boost to Perception checks to detect movement or hidden enemies.

Personal Gear

(DC46) Lightning 22 Ion Grenade x2
(Enc: 2)

(EoTE165) Stun Grenade x2
(Enc: 2)

(EoTE177) Stimpack x12

(EoTE171) Commlink (Handheld)

(ND54) Tracker's Goggles
Grant a boost die to wearer's Perception skill checks to locate a target by sight. Additionally, remove two setback dice imposed due to concealment, darkness, or fog and mist from the wearer's Ranged (Light) and Ranged (Heavy) Combat skill checks.

(AoR198) Load-bearing Gear (Enc 3/3), containing:
- (DC58) Army Canteen (Enc: 1)
Holds 1.5 liters of liquid and features an integrated filtration system that can purify water.
- (SS43) Explorer's Knife
(BaseDmg: +1, Enc: 2)
Vicious 1
Grants a boost die to Survival checks.
- (EtU40) Model 38 Detonator Rounds
Remove the Pierce quality and add the Blast (5), Knockdown qualities

(SS46) Mk. III Modular Backpack w/ 6x modular pouches (Enc 3/8), containing:
- (EoTE179) Ration pack x5
- (EtU49) Portable Survival Shelter (Enc: 2)
Collapsible one-person shelter packed with life-sustaining equipment.
- (SoF103) Anti-grav Chute (Enc: 1)
Take no wound or strain from falls

Krayt's Symbol - Price: Unique
(Enc: 0, Rar 10)
A splinter of a krayt pearl with mythosaur and Perun's thunder stamped into it, signifying you as an associate of Achilles Perun, also known as the Krayt.
When interacting with underworld personalities, may add 1b to Coercion checks against them. Also, when interacting with the Polar Tusken clan, social checks of any kind receive an upgrade and a boost.
[Received on mission Finding the Krayt 2021.05.21]

Assets & Resources

Colony Militia x4
[Alliance Infantry (AA11) stat block]
(Soak: 3, WT: 5)
Skills (group only): Melee, Ranged (Heavy), Vigilance
Abilities: Covering Fire (may spend a maneuver to add +1 ranged defense to up to three allied characters or minion groups within short range until the end of the next round; this does not stack with multiple uses)
Equipment:
Blaster rifle
(Dmg: 9, Crit: 3, Range: Long)
Stun Setting
Combat knife
(Dmg, 3, Crit: 3, Range: Engaged)
Blast Vest (+1 Soak)

Storage:
(EoTE165) Stun Grenade x8
(Enc: 1ea)

(AoR185) Padded Armor
(Enc: 2, Soak: 2)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Second Wind 4 EoTE 142 Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind.
Confidence 1 EoTE 133 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check.
Side Step 1 EoTE 142 Once per round on the character's turn, the character may perform a Side Step maneuver to side step and try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character.
Point Blank 1 EoTE 141 The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged.
Strong Arm 1 EoTE 144 Characters with the Strong Arm talent treat thrown weapons as if they had one step greater range, to a maximum of medium range.
Natural Marksman 1 EoTE 139 Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check.
Sniper Shot 1 EoTE 142 Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
Basic Combat Training 1 AoR 143 Brawl and Ranged (Light) become career skills.
Quick Draw 1 EoTE 141 Once per round on the character's turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Lethal Blows 1 EoTE 138 The character adds + 10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
True Aim 2 EoTE 145 Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.
Deadly Accuracy (Ranged (Light)) 1 EoTE 134 Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice.
Command 2 EoTE 133 Gain one boost die when making Leadership checks (or other checks to inspire, lead, or rally an audience) per rank of Command. Inspired targets also add one boost die per rank to any subsequent Discipline checks they make over the next twenty-four hours. This does not increase with additional ranks of Command.
Field Commander 1 EoTE 135 The character may take a Field Commander action. By successfully passing an Average (2p) Leadership check, a number of allies equal to his Presence may immediately suffer one strain to perform one maneuver. This does not count against the number of maneuvers they may perform in their turn. If there are any questions as to the order in which allies act, the character using Field Commander is the final arbitrator.
Field Commander (Improved) 1 EoTE 135 When taking a Field Commander action, the character may affect allies equal to twice his Presence. In addition, he may spend a Triumph generated on his Leadership checks to allow one ally to suffer one strain to perform an action, rather than a maneuver.
Outdoorsman 1 EoTE 141 The character removes 1 setback per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50 % (this does not decrease with multiple ranks of Outdoorsman).
Well Travelled 1 AoR 159 Knowledge (Core Worlds) and Knowledge (Outer Rim) become career skills.
Toughened 2 EoTE 145 The character increases his wound threshold by two per rank of Toughened.
Grit 1 EoTE 136 Each rank of Grit increases a character's strain threshold by one.
Enduring 1 EoTE 135 Character gains + 1 soak value per rank of Enduring.
Last One Standing 1 DC 36 Once per game session during a combat encounter, the character may spend two Destiny Points to make a Hard (3p) Resilience check. If he succeeds, he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately, so they do not get to participate further in the combat, but for the sake of the narrative, the PC can spend the next round of combat incapacitating them). The narrative means by which he accomplishes this is up to the player character, but should be suitably exciting. It must also be approved by the GM. [Add 2 boost, Reduce 2 setback, Reduce difficulty to Average (2p), Costs 1 Destiny Point instead of 2, Eliminate 2 additional Rivals]

Background

Gael Pyr hails from an agriculture/mining colony in the Mid Rim. In his younger years, Gael trained as an administrator. As production increased, his homeworld caught the attention of raiders and Gael found himself picking up a blaster to fend off these thugs.

Eventually, the chief administrator decided that the loss of life was no longer worth the bounties of the world, however rich, and they decided to evacuate to safer pastures. During this exodus, they were once again raided. Their distress call was picked up by a New Republic scouting party, and after a difficult fight, the raiders were beaten back. The refugees were routed into New Republic space, but Gael found himself unwilling to put down arms again after months of enduring raids. New Republic agents tagged him as a potential useful asset, and he bade goodbye to his family and made his way to the Destiny.

Motivation

Duty (Personnel) - For the foreseeable future, Gael will reprise his role as a guard to protect the agents and citizens of the New Republic on the frontlines of wherever he may be sent, hoping that others would do the same for this family, even as they now reside in safer space.

Motivation (Peace) - Gael believes that only with the order brought about by the New Republic will the galaxy know peace again. His experiences have led him to conclude that the Empire had its time to fix its flaws, but corruption and the fall of central authority in the Imperial Center along with a catastrophic defeat at Endor has fractured it and now it is time to sweep the pieces of history away. He also finds it easier to align with the egalitarian principles of the New Republic.

Duties

See Motivation

Description

Gael is a human male of average height and build, sporting dark hair and brown eyes. He is usually seen in a simple crewneck and long pants, with his weapons, if any, slung about his body. He prefers dark monotones in his color schema - black, white and anything in between, with the occasional item in green, orange, but never blue. There is a ready smile and a wink ready if one is familiar, but a twist in his lip may sometimes betray the cynicism that lurks beneath the surface.

Gael's Customized Armor:
Gael's armor is derived from battlefield scrap, with steel composite replacements and armorweave cloth made to dissipate blaster bolts and dampen blunt trauma. The design is simplistic with few embellishments, reminiscent of Imperial Stormtrooper plastoid covered with folds of cloth in the gray-green of Rebellion soldiery. The helmet is a rework of an unlucky Imperial Scout trooper's.

Other Notes

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