CX-2353 "Dash" by GreenElite

Species
Clone
Career
Clone Soldier
Specializations
Clone Pilot, Driver
System
Age of Rebellion

4
Threshold 13
Current 0
Threshold 17
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0 1B
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1 -1SB
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0 +1/2B, -1SB, +2 rank in armor
Piloting: Planetary (Ag) X 4 -2SB
Piloting: Space (Ag) X 3 -2SB
Resilience (Br) 1 1Boost
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1 +0/1B, +1 rank in armor
Brawl (Br) X 0
Gunnery (Ag) X 4
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
3
Critical
3
DC-15A Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Autofire, Pierce 1, Stun Setting, Accurate 2
Damage
9+4 (Droid)
Critical
3 (2 vs droid)
MkII EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4

30
460
6383
15(12)/19

Weapons & Armor

DC-15A Blaster Carbine, 3 Enc, 4HP
-Forearm Grip(1HP), Accurate 1, +1 PBS
-Custom Grip, Accurate +1
-Ionizing Focusing Coils(2HP)

M8 Combat Knife, 1 Enc, 1HP

MkII EMP Grenade x3, 1Enc

Phase 2 Clone Trooper Armor, 4Enc 4HP
-Squad Tactical Systems (1HP), +1 Perception/Vigilance, 1 Boost on both if within Medium range of others with attachment.
-Clone Polarized Electrobinoculars(1HP), +1 Boost Perception, -1 Setback Perception(distance,low light), +1 Perception
-Multi-Band Comlink(0HP)
-Vacuum Sealed (1HP)

Personal Gear

Utility Belt: +1 Enc
Load-Bearing Gear: +3 Enc
Creshaldyne Mk.III Modular Backpack, w/ 6 pouches: +8 Enc
Targeting Goggles: 1 Enc
Military Belt Pouch x2
-Stimpacks x5
Extra Reload: 1 Enc
*Imperial Army Entrenching Tool: 1 Enc
Glow Rod: 1 Enc
Imperial Army Canteen: 1 Enc
Imperial Army Field Rations

*Toolkit (Mechanics): Enc 4
*Rivet Gun: Enc 4
*Fusion Cutter: Enc 2
*Multi-Goo Gun: Enc 2


*Item stored either in vehicle storage, or on base/ship while not on mission - Either way, not carried while piloting

Assets & Resources

Downtime Hours: 72 hours

CR1 Rewards:
AT-TE (Rise of Sep, p.67/68)
HT: 0/20 SS: 0/15
LAAT/I (Rise of Sep, p.69/70) w/ Droidbusters
HT: 0/40 SS: 0/35

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 1 Clone species +1B to Athletics and Resilience
Full Throttle 1 Driver Hard Piloting, +1 top speed for Cunning rounds
All-Terrain Driver 1 Driver No penalties for driving thru difficult terrain
Let's Ride 1 Clone Pilot Once/round, mount/dismount vehicle/beast, or enter cockpit or weapon station as incidental
Grit 3 Clone Pilot, Driver ST +1/rank
High-G Training 2 Clone Pilot When a vehicle being piloted suffers SS, may suffer ST up to ranks to prevent SS damage
Fire Support 1 Clone Pilot After successful combat check w/ vehicle weapon, next ally adds 1 Boost per rank to next check
Clanker Killer 1 Clone Pilot Before combat check, remove 1 boost per rank to add 1 success or Adv per removed die
Skilled Jockey 2 Driver, Clone Pilot Remove 1 setback per rank from Piloting checks
Gearhead 1 Driver Remove 1 Setback/rank from Mechanics checks. Half credit cost of attachment mods
Point Blank Shot 1 Carbine - Forearm Grip +1 damage per rank to one hit to Ranged attacks in Engaged/Short range
Tricky Target 1 Driver Count vehicle or starship piloted as having silhouette 1 lower when being attacked.
Barrel Roll 1 Clone Pilot In Silh3 or less vehicle, when hit by attack, suffer 3 SS and reduce damage by ranks in Pilot
Imp Full Throttle 1 Driver Suffer 1 strain to attempt Full throttle as a maneuver and decrease its difficulty to Average
Defensive Driving 1 Driver Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving.
Rapid Reactions 1 Driver Suffer a number of strain to add an equal number of to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Assault Drop 1 Clone Pilot Once per session, may perform Assault Drop incidental to allow allies to embark or disembark as an out of turn incidental

Background

Dash began his career during the Siege of Atraken, co-pilot of an AT-TE in the GAR, where his swiftness saved a squad of clones from being encircled and annihilated. After the battle, he was assigned to the 7th Systems Army, 21st Armoured Battalion, under the command of "Grim," and sometimes even flies him around and drives his specialized AT-TE: "Dirge of Atraken."

Motivation

Best of the Best: Stay On Target p.34
Dash is aptly named because he always has to be the first. He always pushes to be either in the first LAAT to enter orbit, or the first AT-TE to hit the ground, and practically lives with the controls in his hands. If he isn't first, he pushes his craft to be the first. Being the first means he has the best opportunity to get first blood, and show off his skill in a vehicle even under the pressure of being shot at first.

When off duty, he is always trying to get more hours in the flight/driver seat carrying about the many various transportation duties required to sustain the GAR/Navy. More time in the seat/cockpit helps him hone these abilities.

Duties

CR: 1 Duty: 5
Support
Whether he is transporting supplies or troops or manning a weapons system, Dash is there to make sure his comrades can clap him on the back after the dust settles.

Description

Wearing standard Clone armor, Dash has painted a pair of winged boots on his shoulder armor plates, which are otherwise (currently) in pristine condition due to having armor plating between him and enemy munitions.

Other Notes

Convoy Conundrums:
Base 30xp/15duty/1100 Cr/24hrs
CR1 rewards: LAAT/I w/ Droidbusters; AT-TE
Assault Drop, 15xp

Hitting a Nail with a Sledgehammer
15xp/16Duty/1000 credits/24hr

Defense of Bingsang VII: 35xp/19duty/1000cr/24hr
Gunnery 4: 20xp
Pilot Planetary 4: 20xp

The Isk Offensive: 25xp/15d/1000cr/24hr
48hr downtime converted = +5xp
Pilot Space 3: 15xp
Rapid Reactions: 10xp
Targeting Goggles: 1000Cr, rarity 5

Operation: Pigs in Space - 25xp/15 duty/1000cr/24hr
Imp Full Throttle: 15xp
Defensive Driving: 20xp
Vacuum Seal attachment: 1000Cr
48hr conversion to +5xp
Grit 3: 5xp

The Malastare Void I - 35xp/15duty/1000cr/24hr
Barrel Roll: 15xp
Pilot(Space) 2: 10xp

Operation: Procurement Prosecution: 10 Duty | 25 XP | 1000 CR | 24 Hours
-Skilled Jockey 2: 10xp
-Tricky Target: 15xp

Start CC
--------------------
Species: Clone +1 Knowledge Warfare, +1 Resilience, +1 Physical Training
Agility 3: 30xp
Willpower 3: 30xp
Intellect 3: 30xp
Clone Soldier skills: Cool, Discipline, Ranged (Heavy), Vigilance
Clone Pilot Skills: Gunnery, Pilot (Planetary)
Duty -10 for +10xp

Pilot (Planetary) 2+3: 10+15xp
Pilot (Space) 1: 5xp
Mechanics 1: 5xp
Gunnery 2+3: 10+15xp

Clone Pilot:
Let's Ride: 5xp
Fire Support: 5xp
High-G Training: 10+10xp
Clanker Killer: 10xp
Grit 1: 5xp
Skilled Jockey 1: 10xp

Ace (Driver): 30xp
Full Throttle: 5xp
All-Terrain Driver: 5xp
Gearhead: 5xp
Grit 2: 10xp

Credits (9500)
Trooper Loadout (1000): Phase 2 Clone armor, DC-15A Carbine, 3 EMP Grenades, M8 Combat Knife
Forearm Grip: 250; Accurate +1 mod: 50, +1 Point Blank Shot mod: 50
Custom Grip: 500; Accurate +1 mod: 50
Ionizing Focusing Coils: 800; +1 damage against droids mod: 50, +1 damage against droids mod: 50, -1 crit against droids mod: 50; +1 Threat needed to backfire: 50
Squad Tactical Systems: 2000; +1 Perception mod: 50, +1 Vigilance mod: 50
Clone Polarized Electrobinoculars: Free; +1 Perception mod: 50
Multi-Band Comlink: Free

Utility Belt: 10
Load-Bearing Gear: 100
Creshaldyne Mk.III Modular Backpack w/ 6 pouches: 75+6*15 (165)
Military Belt Pouch x2: 20
Stimpacks x5: 125
Extra Reload: 25
Imperial Army Entrenching Tool: 20
Glow Rod: 10
Imperial Army Canteen: 7
Imperial Army Field Rations: 10
Multi-Goo Gun: 250; +1 Adv on Mechanics checks to repair droids, vehicles, starships
Rivet Gun: 900; Reduces difficulty (by 1) of Mechanics checks to repair Critical Hits on vehicles and starships
Fusion Cutter: 175
Tool Kit(Mechanics): 350

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