|
Immune Toxin |
1 |
EOTE, 47 |
Immune to toxins and poisons |
|
Cybernetic Implant |
1 |
EOTE, 47 |
6 slots (1 Cybernetic Arm Mod VI) |
|
Inorganic Being |
1 |
EOTE, 220 |
May heal slightly after resting, not affect by bacta or medicine. Mechanics skill required to heal. |
|
Dodge |
2 |
EOTE, 59 |
Perform the Dodge incidental to suffer strain equal to ranks of dodge and upgrade the difficulty of the combat check by that number |
|
Lethal Blows |
3 |
EOTE, 59 |
+10 per rank to Critical Hit results |
|
Jump Up |
1 |
EOTE, 59 |
Once per round, may stand from sitting or prone as an incidental |
|
Quick Draw |
1 |
EOTE, 59 |
Once per round, draw or holster a weapon or accessible item as an incidental |
|
Quick Strike |
1 |
EOTE, 59 |
Add Boost per rank to Combat Checks against targets that have not acted yet this encounter. |
|
Precise Aim |
1 |
EOTE, 59 |
Once per round perform the Precise Aim Maneuver to suffer Strain not exceeding ranks in this talent, and reduce target's melee and ranged Def. by that number. |
|
Stalker |
1 |
EOTE, 59 |
Add 1 Boost per rank of Stalker to all Stealth and Coordination checks |
|
Sniper Shot |
2 |
EOTE, 59 |
Before an attack, may perform Sniper Shot maneuver to increase weapon range by 1 per ranks of Sniper Shot. Upgrade the difficulty by 1. |
|
Deadly Accuracy: Ranged Heavy |
1 |
EOTE, 59 |
Choose 1 Skill (Ranged Heavy) Add damage equal to ranks in that skill to the first hit each round (5) |
|
True Aim |
1 |
AoR |
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade the combat check once per rank of True Aim |
|
Deadly Accuracy: Gunnery |
1 |
EOTE, 59 |
Choose 1 Skill (Gunnery) Add damage equal to ranks in that skill to the first hit each round (5) |
|
Targetted Blow |
1 |
EOTE, 59 |
Spend 1 destiny point to add your agility score to a successful hit |