Guided 1; Limited ammo 1; if target is missed may spend one Advantage to retrieve it
Damage
4
Critical
5
Multi-Goo Gun
Range
Short
Skill
Ranged: Light
Disorient 1; Ensnare 4; Knockdown; runs out of ammo on two Threats
Damage
2
Critical
Electromag-Pulse Disruptor
Range
Engaged
Skill
Melee
Disorient 1; Ion; Improvised; ■ to find
Damage
5
Critical
4
50
410
1247
Weapons & Armor
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Rapid Recovery
When healing Strain after an encounter, heal 1 additional Strain per rank.
Second Wind
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind
Toughened
Gain +2 wound threshold
Powerful Blast
Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast
Insight
Perception and Discipline become career skills
Uncanny Senses
Add Blue per rank of uncanny senses to all perception checks
Indistinguishable
Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Toughened
Gain +2 wound threshold
Slight of Mind
Add 1 Boost to all Stealth checks unless the opposition is immune to Force powers.
Grit
Gain +1 strain threshold
Touch of Fate
Once per session, add 2 Boost to any 1 check
Balance
When the Character heals strain at the end of the encounter, they may add 1 Force die per Force Rating. They recover additional strain equal to FP generated.
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic about 6.
Force Powers
Force Rating
Power
Manipulate
Description
The user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The user may spend one Light side point to cause one vehicle or starship he is engaged with to recover one System Strain.
Upgrade
Effect
Control
Ongoing Effect: commit 1 force die. One damaged weapon or item counts as being undamaged.
Control
When making a Mechanics skill check, this user may roll a Manipulate power check as part of the pool and may spend Force points to gain Success or Advantage (user’s choice) on the check.
Background
Grew up on the outer rim. Orphaned as a toddler with her baby brother Yuna, who was paralyzed from the waist down from the empire related accident that caused their parents deaths. They were adopted by their Dads Bartok and Nula, and later adopted another brother Otek (a furred bimm). Twila learned about mechanics from Bartok and despite her family’s wishes, decided to use that knowledge to fight the empire. She very strongly believes that anyone capable of fighting should, if not for themselves then for those who can’t. She hasn’t seen her family since joining the rebellion, scared that it might put them in danger, but she collects pretty rocks from everywhere she visits to one day give to Yuna so he has a bit of all her adventures.
Motivation
Duties
Duty Type: Sabotage
Duty Magnitude: 11
Duty Type: Intelligence
Duty Magnitude: 13
Group Contribution Rank: 2
Description
Very impulsive and stubborn. Does not like being looked down on or treated like a child because of her size, will attempt to physically fight people twice her size if she feels like they don’t take her seriously. She tends to act without thinking of long term consequences. Gets bored easily unless she’s hyperfocusing on a project.