Kah Anu'Kar Klan Malkar Rodzina Anutrof by Korial

Species
Bothan
Career
Technician
Specializations
Slicer
System
Edge of the Empire

2
Threshold 11
Current 6
Threshold 15
Current 4
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
3
5
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

UNARMED
Range
Engaged
Skill
Brawl
Damage
+ 0
Critical
5
FUSION CUTTER
Range
Engaged
Skill
Brawl
Breach 1, Burn 3, Sunder, Vicious 3
Damage
5
Critical
3
LIGHT BLASTER PISTOL
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4

40
360
245
11 / 9

Weapons & Armor

FUSION CUTTER:
has a range of Engaged, deals 5 damage, has a critical rating of 3, and possesses the Breach 1, Burn 3, Sunder, and Vicious 3 weapon qualities.

LIGHT BLASTER PISTOL:
has a range of Medium, deals 5 damage, has a critical rating of 4, and possesses the Stun setting weapon qualit

SLICER CASTOM ARMOR:
With help form Nokra nad astromech L00, Kah create armor with built in computer and gesture interface.
+1 soak, +0 defense, 3 enc., 4 hard points, Integrated Slicer Gear moded.

Personal Gear

COMLINK(HANDHELD): Enkum 0
A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties, though ad vanced models can transmit to multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit.

OUTLAW TECH DATA BREAKER: Enkum 1
Data breakers are basic tools of the trade for many slicers. While droid slicers are programmed to crack complex sequences, organics usually lack this innate option, and therefore rely on a data breaker to do the grunt work of opening systems to them so that their true skills can shine once they are inside. Most data breakers are also recording devices, and can pull vast amounts of information from ill-guarded systems in seconds. Droid slicers can choose to have a data breaker (or equivalent systems) installed internally at the same cost. Data breakers add □□ to any Computers check made to slice computers (as opposed to the usual one for having the right tools for the job).

DATAPAD: Enkum 1
Datapads are common on most technologically civilized planets, and are used to record, store, display, and organize almost any kind of data from basic text to holographic recordings. Most come with a small display screen, though some use holoprojectors and are small enough to be easily carried in one or two hands, depending on the model. They are commonly encoded or encrypted so that only the actual owner can operate them; some are even set to wipe all data if unauthorized users attempt access.

FUSION CUTTER: Enkum 2
These handheld, portable cutting torches are found throughout the galaxy in numerous industrial, technical,
and even artistic operations. They use small, high-powered fusion batteries to produce intense plasma or laser
beams used to weld metals together and to cut them apart, depending on the needs of the user. Their beams
can easily cut through durasteel, duraplast, and even armored ship hulls with ease. Field mechanics often
carry them into battle for emergency repairs of vehicles, droids, and other equipment. Fusion cutters can be
adjusted to produce a fine, precise beam for welds or a broad, powerful beam good for brazing and cutting. Engineering and mechanic droids can have a fusion cutter
directly installed in their chassis so that they always have one at hand, and they are especially common on astromech droids. In a pinch, a fusion cutter can be used as a close-quarters weapon, and can cause some incredibly frightful wounds. If used as a weapon, a fusion cutter has a range of engaged, deals 5 damage, has a critical rating of 3, and possesses the Breach 1, Burn 3, Sunder, and Vicious 3 weapon qualities.

FUSION LANTERN: Enkum 2
These small, squat devices provide both light and heat for the surrounding area. They are also quite durable and reliable, and are commonly found in larger travel kits and survival packs. Characters can also plug other electronic devices into a fusion lantern to power them, such as datapads, glow rods, and small scanning devices.

GLOW ROD: Enkum 0
A glow rod is a hand-held light source that illuminates an area in a directional beam. A common device with many different styles, each operates with an internal chemical power source or a small rechargeable power cell.

CLIMBING GEAR: Enkum 1
Though climbing gear is usually used in wilderness areas away from artificial turbolifts or simple stairs, it also can be useful in gaining entry to higher reaches through clandestine means. Most gear includes a spooled length of syntherope or liquid cable, with a hook or some other attachment to secure the line. The Pretormin Environmental Basic kit also includes four quick-adhesion pitons that can securely attach to almost any surface.

RESTRAINING BOLTS: Enkum 0
Restraining bolts serve the same function on droids as restraints do on other sentients. Once affixed to a droid, the bolts can override their programming. The simplest setting shuts the droid down, but restraining bolts can also force droids to perform any actions they are commanded to do by the person holding the restraining bolt controller. Standard restraining bolts are produced by the billions by companies like Industrial Automation.
Most droids cannot resist restraining bolts when one is attached to them (a process that requires a few seconds and a spot-welder). However, any Player Character who happens to be a droid is obviously made of sterner stuff than NPC droids. Player Character droids may make a Daunting (♦♦♦♦) Discipline check to overcome the effects of a restraining bolt and act normally when the bolt is applied. They may retry the test at the CM’s discretion.

BAG OF ELECTRONIC SCRAP: Enkum 1
Miscellaneous electronic elements.

STIMPACK: Enkum 0
Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.
It takes a maneuver for a character to inject a stimpack in himself or another. Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character’s body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

BACKPACK: Enkum 0
A backpack can serve many important functions; it can be used for carrying survival gear or even smaller allies and droids. Most are simple affairs of fabric and straps, with better styles including internal bracing and back support so that heavier weights can be carried far longer.
Backpacks increase the character's encumbrance threshold by 4.

UTILITY BELT: Enkum 0
A utility belt is a common item for those on active missions where quick access to tools and gear is a necessity; even Imperial stormtroopers use them. Their contents will vary with their user and their planned actions; sabotage missions might have belts with explosives and security slicer chips, while a ship mechanic might have his stuffed with his favorite tools. Some belts also have weapon holsters or clips.
Utility belts increase the character’s encumbrance threshold by 1.

HAND SCANNER: Enkum 0
"Hand scanner" is a catchall designation for a wide variety of handheld scanning devices designed to run specific-purpose scans. Some of the most common versions of these are medisensors, such as the RFX/K Medisensor made by BioTech Industries. The device can be used independently or plugged into a medpac or datapad, and displays a variety of useful bio-signs about the subject. Other scanners can check for atmospheric contaminants, poisons, vermin, or in the case of mechanics, micro-fractures or stress points.

LIGHT BLASTER PISTOL: Enkum 1
A good compromise between concealment and power, light blasters are favored by those who often need a firearm—but just as often need to pretend they don't. Smugglers, spies, and rogues who don’t want to advertise their shadier side are all likely to carry light blasters. Smaller-framed species tend to favor
light blasters as well, simply for their weight and convenience relative to their own body mass.

SLICER CASTOM ARMOR: Enkum 3 (0 when wearing)
With help form Nokra nad astromech L00, Kah create armor with built in computer and gesture interface.
+1 soak, +0 defense, 3 enc., 4 hard points, Integrated Slicer Gear moded.

Assets & Resources

On Ship:

SLICER GEAR: Enkum 2
Slicers use their formidable talents to gain access and control of computers, and items such as these are their main tools. Their main weapons are highly customized (usually to illegal degrees) computers of their own, filled with the latest decryption software, codebreakers, and data probes. Other items might include false credit chips for accessing the accounts of others or modifying monetary levels. But like slicers themselves, their tools are unique; often a slicer can identify another slicer simply by inspecting the electronic fingerprints his tools leave behind.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
CONVINCING DEMEANOR EoE p133 Remove ■ per rank of Convincing Demeanor from any Deception or Skulduggery check.
TECHNICAL APTITUDE EoE p145 For each rank, the character reduces the amount of time needed to complete computer-related tasks by 2 5 % .
CODEBREAKER EoE p133 The character removes ■ from any attempt to break codes or decrypt communications equal to his ranks in Codebreaker. In addition, the character decreases the difficulty of Computers or Intellect checks made to break codes or decrypt communications by one. This does not increase with additional ranks of Codebreaker.
GRIT 2 EoE p136 Each rank of Grit increases a character’s strain threshold by one.
BYPASS SECURITY 2 EoE p133 Remove ■ equal to the character’s ranks in Bypass Security from Skulduggery or Computers skill checks made to disable a security device or open a locked door.
RESOLVE EoE p142 When the character suffers strain, he suffers one less strain per rank of Resolve, to a minimum of one. This does not apply to voluntary strain loss.
DEDICATION EoE p134 Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six.
DEFENSIVE SLICING 2 EoE p134 When attempting to defend a computer system against intrusion (or when an opponent attempts to slice a com puter owned or programmed by the character), the character adds ■ equal to his rank of Defensive Slicing to his opponent’s checks.
DEFENSIVE SLICING (IMPROVED) EoE p134 When attempting to defend a computer system against intrusion, the character upgrades the difficulty of an opponent’s dice pool a number of times equal to his rank of Defensive Slicing. This replaces the usual benefits from Defensive Slicing.
NATURAL PROGRAMMER EoE p139 Once per game session, the character may reroll any one Computers or Astrogation check.
SKILLED SLICER EoE p142 When making a Computers check, the character may spend ($) to gain some measure of control over the target system. Any further Computers checks within this system can be made as maneuvers.

Background

Rodzina Anutrof była właścicielami prężnie rozwijającej się firmy produkującej cybernetykę i części do robotów. Niestety agresywne przejęcie przez większą i pozbawioną skrupułów korporację spowodowało nie tylko utratę wszystkich udziałów w firmie ale dodatkowo machinację prawników wrogiej korporacji sprwiły iż Anutrofowie znaleźli się w ogromnych długach i byli zmuszeni do ucieczki z planety i pozostanie w ukryciu.

Motivation

Invention.

Obligations

Family - 20

Z powodu długów jakie zostały na nich zrzucone, Rodzice są poszukiwani przez wiele organizacji rządowych. Dodatkowo nasz rodzina ma jeszcze problemy z kilkoma podejrzanymi organizacjami które są niezadowolone z niewykonania dla nich kosztownych zleceń które otrzymała nasza firma zanim upadła. Rodzic muszą pozostać w ukryciu ale Kah i dwójka jego rodzeństwa może poruszać się swobodnie i starać się odbudować rodzinną fortunę i dobre imię.

Description

Fairly young male Bothan. Gray furred, short and weak after his mother, middle child of Anutrof family. His posture never was problem for him as his clan value intelligence and cunning far more than row strength. even though he is smart he is lacking in a knowledge and skill as his training was cut short when family business was aggressively taken over buy bigger corporation, and they have been left with daunting debt.

Other Notes

Kerto Anu'Kar - Ojcic
Makhali Anu'Kar - Matka
Ariaki Anu'Kar - Starsza siostra, specjalizuje się w komputerach i od niej nauczyłem się bardzo wiele z tego co umiem. Choć oficjalnie pracuje jako wolny strzelec wiem że ma głębsze powiązania z Bothańską siecią wywiadowcą.
Maliani Ilo'Kar - Młodsza siostra wyszła za mąż za kapitana sił powietrznych klanu Malkar po Ojcu ma smykałkę do mechaniki.

Większość komunikacji z rodziną odbywa się przez specjalny szyfrowany Comlink .

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