Threshold | 18 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 1 | ||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 1 | |||
Resilience (Br) | 1 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 1 | |||
Knowledge: Xenology (Int) | 0 |
Fists |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown |
Damage3 |
Critical5 |
|
DC-17 Hand Blaster |
RangeMedium |
SkillRanged: Light |
|
Accurate 1, Stun Setting |
Damage7 |
Critical3 |
|
Disruptor Pistol |
RangeShort |
SkillRanged: Light |
|
Vicious 4 |
Damage10 |
Critical2 |
|
Concussion Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 8, Concussive 2, Disorient 5, Limited Ammo 1 |
Damage10 |
Critical5 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, Limited Ammo 1 |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training | 2 | Add 1 boost die per rank of Physical Training to all Athletics and Resilience checks | |
Toughened | 2 | +2 Wound Threshold per rank of Toughened | |
Grit | 1 | +1 Strain Threshold per rank of Grit | |
Conditioned | 1 | Remove 1 setback die per rank of Conditioned from Athletics and Resilience checks. Reduce wounds and strain suffered from fall damage by 1 per rank of Conditioned | |
Clanker Killer | 1 | Before rolling a combat check that targets droids, remove a boost die per rank of Clanker Killer from the pool and add a success or advantage per die removed | |
Quick Strike | 1 | Add 1 boost die per rank of Quick Strike to combat checks against targets that have not yet acted in the encounter | |
Point Blank | 2 | Add 1 damage per rank of Point Blank to successful combat checks made with Ranged (Heavy) or Ranged (Light) in short and engaged range | |
Guns Blazing | As an incidental, suffer 2 strain to avoid increasing the difficulty of Ranged (Light) checks made with two weapons | ||
Natural Commando | Once per session, may reroll 1 Ranged (Light) or Stealth check | ||
Rapid Fire | May perform the Rapid Fire incidental to add the Auto-fire quality to one Ranged (Light) attack. Once the combat check has resolved, the weapon runs out of ammo | ||
Dedication | +1 Brawn |