Fenk Varik by joebelanger

Species
Nikto (Southern)
Career
Smuggler
Specializations
Gunslinger
System
Edge of the Empire

5
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

3
4
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0 +1 Blue Die
Negotiation (Pr) 0
Perception (Cun) X 2 Add 1 boost dice to Perception and Vigilance checks having to do with sound.
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1 Add 1 boost dice to Perception and Vigilance checks having to do with sound.
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Czerka Arms C-10 "Dragoneye Reaper" Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
8
Critical
3
Czerka Arms C-10 "Dragoneye Reaper" Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
8
Critical
3

20
150
376
10/8

Weapons & Armor

Czerka Arms C-10 "Dragoneye Reaper" Heavy Blaster Pistol, Enc 3, HP 3
Czerka Arms C-10 "Dragoneye Reaper" Heavy Blaster Pistol, Enc 3, HP 3
Padded Armor, Enc 2

Personal Gear

Medpac, Enc 2
(1) Stimpack
Commlink (handheld)

Assets & Resources

Critical Injuries & Conditions

Encumbered +1 Black Die

Talents

Name Rank Book & Page Description
Grit 1 Edge of the Empire, 136 Activation: Passive, Ranked: Yes, Each rank of Grit increases a character's strain threshold by one. (Applied)
Quick Draw 1 Edge of the Empire, 141 Activation: Active (Incidental), Ranked: No, Once per round on the character's turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Improved Quick Draw 1 Fly Casual, 33 Activation: Passive, Ranked: No, The character may activate the Quick Draw talent twice per round (instead of just once per round).

Background

Motivation

Rewards
Beating the Odds: Smuggling is not an easy or safe career, but some Smugglers like the challenge of a difficult job. game, or situation. In this case it is true that the higher the risk the higher the reward, but the Smuggler still has some tricks up his sleeve to tip the odds more in his favor. When trying to beat the house during a high-stakes game, a Gambler can use skill or even cheat to appear lucky. The Gunslinger facing multiple opponents can use his particular talents to escape unscathed. This Smuggler makes his own luck, and his perilous career allows him to do so. The desired outcome is the satisfaction of succeeding despite the odds.

Obligations

Criminal: 10
Smugglers are by nature criminal, but some manage to stay off authorities' radars better than others. It's only a problem if a Smuggler gains a criminal record.
This Obligation may involve avoiding a particular system where
the character has a criminal record or hiding his involvement in a crime big enough to interest the authorities. In the event that the criminal record is undeserved, the Smuggler might work to expose the real perpetrator.

Description

Male, 35, 5' 6", Heavy Build

Other Notes

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