May spend 2 strain when using force rating to add light-side pips.
Damage
1 +2
Critical
3
Model 44 Blaster pistol
Range
Medium
Skill
Ranged: Light
Damage
8
Critical
3
5
245
550
12 / 20
Weapons & Armor
Climbsuit: Upgrades checks to climb or rappel down once, reduces strain suffered from falling by 5 and critical injury results from the same by. 10 Has Armor Inserts for +1 soak and defense and utility arm for 2 boost for mechanics checks and may spend 1 strain for a maneuver.
Utility Tracker Vest: Encumbrance +2
Personal Gear
Ashla staff, tends to use it as a walking stick rather than a weapon.
Modular Backpack III +8 encum
Utility Belt +1 encum
Load-bearing Gear +3 encum
Breath Mask
Medpac +1b to all medicine checks.
Healer's Kit
Personal Distress Beacon: Add 2 boost to attempts to locate when active.
Fusion Lantern
Gravity Belt removes damage from falling by slowing the wearer down.
Repulsor Assist Unit: Reduces diff to climb by 2 to min of 0, may attach to cargo to reduce encum by 7
Sabacc Deck
Scanner Goggoes: May see normally in the dark.
Commlink
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Species: Mood Fur
Upgrade difficulty of social checks once against targets that are aware of kushiban fur changing with mood. A kushiban with GM permission may spend 10 XP to remove this, representing time spent learning how to control their color-shifting.
Species: Friendly Demeanor
May add boost dice to non-coercion social checks as a maneuver. Using it against someone affected by Mood Fur may instead downgrade the difficulty once through using effort to bluff their color.
Species: Superb Mobility
May climb steep surfaces and may drop onto all fours if not holding anything, allowing them to leap up to two meters with no check and ignore ground-based difficult terrain.
Species: Camouflage
May spend maneuvers to add boost to stealth checks by taking effort to change their fur color to match the environment.
Soothing Tone
May make a 2-purple xenology check to allow beast to recover strain equal to successes or in the case of rivals and minions restore wounds due to lacking strain thresholds.
Grit x1
+1 strain per rank
Menace
When enemy is within short range of animal companion adds setback to checks made against character
Animal Bond
Long term bond with animal with sil no larger than 1/2 force rating, not counting optional juvenile rules
Force Powers
Force Rating
1
Power
Ebb / Flow
Description
May roll power as part of a skill, spending 1 strain to inflict 1 strain on foes within engaged, or may spend force pip to heal 1 strain.
Upgrade
Effect
Strain
May spend extra force pips to cause / heal strain.
Power
Enhance
Description
Add force rating to athletics, spend pips to gain successes or advantages.
Upgrade
Effect
Resilience
May add force rating to resilience checks
Power
Heal / Harm
Description
Spend pip to heal or inflict wounds on an engaged target equal to intellect. Damage ignores soak and gives 1 conflict.
Upgrade
Effect
Power
Influence
Description
May spend dark pips to create negative emotions or light pips to create positive ones. Neutral ones like confusion may be created from either.
User may stress the mind for 1 pip per strain they wish to inflict within engaged range.
Upgrade
Effect
Range x1
Spend 1 pip to increase range of power equal to range upgrades (in this case to short instead of engaged)
Skills
May apply force rating to all social skills (besides Streetwise when finding illegal goods) and may spend pips to add successes or advantages.
Power
Move
Description
May sped a pip to move a Sil 0 within the power's range, starting at short.
Upgrade
Effect
Range x2
Spend a pip to increase range by 2, to long.
Hurl
Make a ranged attack check, using discipline, and hurl an object at the target for 10x sil damage.
Power
Alter
Description
Can spend force pips to turn terrain in range, starting at short, into difficult or normal terrain.
Upgrade
Effect
Supplies
Spend a force pip to make a 2-p survival check. Instantly discover food, water, and other critical supplies in extreme range on success.
Power
Seek
Description
The user can spend 2 pips to gain insight on the general location of a person or object he knows about regardless of distance, or may spend 1 and succeed on a 2-p vigilance check or opposed vig vs Discipline to see through illusions.
Upgrade
Effect
Power
Sense
Description
Spend a pip to sense all living things within short range or sense the current emotional state of one being within engaged range
Upgrade
Effect
Background
Born on the planet Kushibah like most of his kind, it was rather quickly found he was force-sensitive from a young age, mostly in terms of healing wounds strangely quickly and being able to calm animals and even people just by being nearby like Jedi Master Ikrit had centuries ago with the local predators, which was useful for the agricultural life of most of the planet, which was thankfully and rather generally ignored by the Empire due to their rather low value on the galactic scale and being mostly farming communities, having only a token force, if that, and otherwise generally left alone.
Eventually he felt his own curiosity get the better of him, leaving home to salvage what he could and learning from what few resources and teachings about the Force that were left on Kushibah, creating a strange mix of a handful of traditional Jedi teachings, self-learned abilities, and a home-crafted force-imbued staff from those texts, though they lacked detailed instructions on lightsabers due to Ikrit's distaste for them. If he couldn't have a lightsaber, he'd make his own item..with blackjack and hookers.
A natural scholarly sort, he seeks to learn whatever he can, from xenology and mechanics to the Force and whatever scraps of Jedi and other orders' lore and practices he can dig up, and due to idolizing legends of Ikrit that have been rather twisted through the years, that he was immensely powerful, yet a gentle, caring soul, like an uncle you love being around and prefers a peaceful method, but will still tear up things that threaten you, forgetting the flaws such as shunning lightsabers due to nearly killing someone in a rage and championing the good deeds and acts in the force they did.
Motivation
Knowledge: Seeks out information, especially information on the Force and those that use it.
Force Connection: Seeks ways to improve the connection with the Force as a whole.
Power: While many seekers are a tad misguided or downright evil at worst, power is very useful, though useless without the knowledge on how to apply it.
Morality
Compassion / Worthlessness: Strives to live up to Ikrit's legends of incredible power wielded for compassion and protection, but as Kushiban as a culture find the idea of a kushiban jedi to be laughable, in that they view themselves as simple, quiet people that a wide-reaching organization like the Jedi would likely have no interest in, with Ikrit and the few that joined the order being oddities. All the same, he tries to make a difference, despite occasionally fearing he wouldn't be worthy as a Jedi, if they were even around anymore.