Ram'ser Rebuild by Celharn

Species
Human
Career
Hired Gun
Specializations
Heavy/Gadgeteer/Death Watch Warrior/Enforcer
System
Age of Rebellion

7
Threshold 16
Current 2
Threshold 14
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

4
5
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 1
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0 -1s
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1 -1s
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Model 38 Sharpshooter Rifle (Regular Rounds)
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, Pierce 3
Damage
8
Critical
3
Model 38 Sharpshooter Rifle (Detonator rounds) Rounds)
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, Blast 5, Knockdown
Damage
8
Critical
3
Jetpack Missile Tube
Range
Extreme
Skill
Gunnery
Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 1
Damage
20
Critical
2
Exoglove
Range
Engaged
Skill
Brawl
Knockdown
Damage
+2
Critical
4
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3
H-7"Equalizer" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Superior
Damage
7
Critical
2
Verpine Shatter Rifle
Range
Extreme
Skill
Ranged: Heavy
Knockdown, Pierce 4
Damage
12
Critical
3
GLX Firelance
Range
Extreme
Skill
Ranged: Heavy
Auto-Fire, Disorient 2, Stun Setting, Cumbersome 2
Damage
7
Critical
3
HOB Heavy Repeating Blaster
Range
Extreme
Skill
Gunnery
Autofire, Cumbersome (6) 3, Pierce 2, Vicious 1
Damage
15
Critical
3

20
615
3249
14/18

Weapons & Armor

Mandalorian Armor(4E)(6/7HP)(1D,2S)
+Tinkered(+1HP), Jury Rigged(-2E), Reverse Engineered(+1HP)
+Beskar(Cortosis Weave)(2HP): Ignores breach and pierce.
+Integrated Holsters(4E)(2HP: Quickdraw
+Repulsor Assisted Lifting(2HP):


Model 38 Sharpshooter Rifle(5E)(2/4HP)-Stored
+Slugthrower

Verpine Shatter Rile (0/3HP)(3E)-Holstered
+Slugthrower
+Telescoptic Optical Sight(1HP)-Reduce difficulty of combat check at long or extreme range by one.
+Custom Grip(1HP):Removes setback.

GLX Firelance(3E)(2/3HP)-Holstered
+Marksman Barrel: Increase range band by 1, add Cumbersome 2

H-7"Equalizer" Blaster Pistol(2E)(0/3HP)-Holstered
HOB Heavy Repeating Blaster Rifle(10E):
Burly(-3E)
M8 Combat Knife(1E)(0/1)

Exoglove(2E)(0/1HP): Brawn+1. Grappling hook (2p, med range).

Jetpack(2E): SIL1, Speed 2, Handling 0, SS 3

Personal Gear

Stimpacks x0

Utility Belt (+1E)
Load Bearing Gear (+3E)

Missile pack (2/6 left)
Missile pack x2 (6/6 left on each)

Assets & Resources

CR1 Reward: Exoglove, Firespray ship.
CR2 Reward: Slave Circuits, Strength Enhancing System


Slugthrower suppressor
Lightweight frames x3
HOB Heavy Repeating Blaster Rifle

+Strength Enhancing system: increases the wearer's Brawn by one
point while wearing the armor. This does not increase soak
or wound threshold.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Burly 3 HeavyA1,C2,E1 Reduces and wielded or carried weapons cumbersome and encumbrance by rank to min of 1.
Brace 2 HeavyB2,D1 Maneuver, Remove setback per rank from environmental or physical causes.
Barrage 3 HeavyA2,B1,D2, Adds +1 damage per rank to ranged heavy or gunnery(non-vehicle/starship) at long or extreme range
Spare Clip 1 HeavyB3 Cannot run out of ammo due to dispairs.
Dedication(Agility) 2 HeavyE2,GadgeteerE2 +1 Characteristic.
Rain of Death 1 HeavyD3 Maneuver, May autofire without increasing the difficulty.
Heavy Hitter 1 HeavyE4 Once per session, may spend triumph on gunnery or ranged heavy check to add breach 1 or increase breach by 1.
Toughened 1 GadgeteerA2 +2 wounds per rank.
Jury Rigged 1 GadgeteerB2
Armor Master 1 GadgeteerC2 +1 soak when wearing armor
Tinkerer 1 GadgeteerD2 +1 hard point to equipment per equipment per rank.
Improved Armor Master 1 GadgeteerE3 +1 defense when wearing armor soak 2 or higher.
Conditioned 1 DWWA3 Remove setback per rank from athletics and coordination checks. Reduces damage and strain from falling by 1 per rank.
Jump Up 1 DWWB3 May stand from seated or prone as an incidental.
Jetpack Expertise 1 DWWB4 May spend advantages to recover system strain on jetpack (can be used multiple times).
Street Smarts 1 EnforcerA4 Remove setback per rank from streetwise or knowledge (underworld)

Background

Ram'ser is a Mandalorian foundling, adopted into a travelling clan on the outer rim. His family had been attacked and wiped out in a raider attack when he was at a very young age, leaving him to scavenge for food before being discovered by his clan. While working as a bounty hunter and mercenary in the outer rim, a client put Ram'ser in connection with Corra. A true professional, he will stop at nothing to accomplish his mission and get his mark. Ram'ser is currently employed by a Corra, handling missions that could jeopardize her standing in the Galatic Senate. Since the war has broken

Motivation

True Professional:

Ram'ser is no stranger to conflict and battle, very few things surprise him. He strives to keep his cool in all situations.

Duties

Combat Victory:

With a secure contract with the Republic, Ram'ser is looking to take out anything the separatists can throw at him.

Duty:05
CR:2

Description

Medium height and build, Ram'ser is never seen without his armour. His armour is dark blue in Mandalorian style. His clan symbol is emblazoned on his left pauldron in a burnt orange paint.

Other Notes

https://docs.google.com/spreadsheets/d/1d8OSEFOrrsRAwO-QMrzJPtARj80pSuO30zzCyrbdrDs/edit?usp=sharing

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