Threshold | 14 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 1 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 0 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 2 | |||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
model 4 "thunderhead" scatter gun |
RangeShort |
SkillRanged: Heavy |
|
blast 5, knockdown, vicious 1 |
Damage7 |
Critical4 |
|
Blade-breaker |
RangeEngaged |
SkillMelee |
|
defensive 2, pierce 1, sunder |
Damage+0 |
Critical4 |
|
holdout |
RangeShort |
SkillRanged: Light |
|
stun setting |
Damage5 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
point blank | 2 | Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged. | |
side step | 1 | Once per round, as a man- euver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. | |
strong arm | 1 | Treat thrown weapons as if they had 1 greater range. | |
natural marksmen | 1 | Once per session, may re- roll any 1 Ranged (Light) or Ranged (Heavy) check. | |
toughened | 1 | Gain +2 wound threshold. | |
Lethal blows | 1 | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |