Defensive, Sunder, Extended hilt, reduce strain from reflect by 1
Damage
8
Critical
2
500
Weapons & Armor
light saber, Armored robes
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
parry
3
when hit by Melee attack, suffer 3 strain to reduce damage by 2+ranks of Parry
reflect
3
when hit by Ranged attack, suffer 3 strain to reduce damage by 2+ranks of Reflect
Soresu Technique
1
When making checks using the Lightsabre skill, use Int instead of Brawn
Improved Parry
1
when parrying a hit with a triumph or 3 success, may hit the attacker once with lightsaber, brawl or melee (dealing base damage) after the original attack resolves.
supirior parry
1
if they didn't make a combat check in the last turn, suffer 1 strain to parry.
improved reflect
1
when parrying a hit with a triumph or 3 success, may hit the attacker once with ranged (with same damage as initial hit) after the original attack resolves.
grit
1
+1 strain theshold
bad cop
2
may spend 2 advantage from deception or coercion, to upgrade ability of 1 ally's subsequent social interaction, #of times = to rating
no escape
1
may spend 2 advantage from coercion check, or threat from enemy discipline. the target can not perform a free maneuver their next turn
fearsome
1
when adversary becomes engaged with the character, they may make the adversary to make a fear check, with diff. = to rank of fearsome
Force Powers
Force Rating
2
Power
Seek
Description
may spend 2 FP to gain insight into General Location of person or object Known. Spend 1 FP and succeed at Average Vigilance check to see through illusions.
Upgrade
Effect
control 1
ongoing: commit 8 sided, upgrade the ability of vigilance and perception once
magnatude 3
Spend force point to gain an additional detail per level of magnitude
Power
enhance
Description
when making Athletics, may roll Enhanced Power check. May spend force point to gain Success or Advantage
Upgrade
Effect
control 1
Take Force Leap Action: EPC spend 1 FP to jump anywhere in Shot range
control 2
When doing Leap Action, can jump vertically in addition
control 3
the user can make a force leap as a maneuver instead of an action
range 1
increase the range by the number of ranks
Power
Sense
Description
user may spend a force point to sense all living things within short range (includes sentient and non-sentient) (may not activate multiple times).
user may spend a force point to sense the current emotional state of 1 living target engaged with him. (may not activate multiple times)
Upgrade
Effect
range 3
spend force point to increase range = to level
control
effect: spend force point, user senses the current thoughts of 1 living target engaged with him. (may not activate multiple times)
Power
Move
Description
may spend a force point to move 1 object of silhouette 0 that is within short range up to his max range. default max range is short. (may not be activated multiple times)
Upgrade
Effect
strength 3
spend a force point to increase silhouette = to strength level
range 1
spend force point to increase range = to level
control 1
can hurl object to harm target by making discipline check+move power check do damage to 10x silhouette (0 does 5 damage)
control 2
can pull objects from secure fittings or opponent's grip