On next turn as maneuver may reel in target or self to target
Damage
0
Critical
0
40
315
Weapons & Armor
Purple bladed lightsaber
Heavy robes
Jedi Utility belt
Personal Gear
Lightsaber maintenance kit
Assets & Resources
Miniature sand flutterplume - very similar to a mantelian flutterplume but smaller, still has four legs, sandy colored, except its tail which is still very vibrantly colored red, yellow and purple.
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Animal Bond
1
Force talent. Through the Force, the character creates a bond with a single animal with which [they] are currently interacting. This cannot be done during structured encounters. This animal must have a silhouette equal to or smaller than half the character's Force rating when the bond is created, rounded down.
Animal Empathy
1
Force talent When making checks to handle or tame animals add FD no greater than FR to the check. Spend Pip to add success or advantage to check
Mental Bond
1
Force Talent. May perform mental bond action commit FD. while commited may communicated with bonded animal at long range to see and hear through its senses.
quick draw
1
draw one item is incidental Padawan tree
Well rounded
1
Add 2 skills to career Padwan
Valuable Facts
1
Average Knowledge check, if successful add triumph to one ally's check Padawan
Dedication
1
does the thing, padawan
toughened
1
+2 Wound padawan
Grit
1
+1 Strain Padawan
Street Smarts
1
Remove 1 SB per rank from streetwise and kn(underworld) (SE)
Shien Technique
1
Use Cunning for lightsaber (SE)
Adaptable
1
Padawan
Force talent. When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove a despair from the check or to remove threats equal to their ranks in Cool from the check.
Force Powers
Force Rating
3
Power
Battle meditation
Description
User may spend pip to add one success to a number of allies in engaged range up to presence before end of next turn. If dark pip is used target suffers one strain while power is in effect.
Upgrade
Effect
Magnitude 1
May spend additional pips to influence additional allies per pip and rank
Range 2
Up to med range
Power
Move
Description
the force user can move small objects with the power of the Force. User may spend PIP to move object of silhouette 0 that is within short range up to his maximum range. Default Max range is short.
Upgrade
Effect
Control 1
User may damage targetts by making ranged combat check (discipline) combined with a move power check dealing damage equal to 10x silhouette. silhouette o deals 5 damage. Hitting multiple targets requires an object large enough to do so and rules for autofire. Difficulty is by silhouette not range band.
Strength 1
May move up to silhouette 1
Magnitude 1
May move up to 2 items
Range 1
increase range bands equal to upgrades purchased
Power
Enhance
Description
Whne making an athletics check user may roll an enhance power check as part of the pool The user may spend pips to gain success or advantage at users choice.
Upgrade
Effect
Control 5
May be used with Coordination, Piloting (planetary and Space), Brawl, and resilience
Control 2 - leap
Take force leap action. Make enhance power check may spend pip to jump horizontally or vertically in any location in short range.
Power
Sense
Description
user can sense the force interacting with the rold around her. user may spend pip to sense all living things in short range both sentient and nonsentient. may spend pip to sense the current emotional state of one living thing with whom she is engaged.
Upgrade
Effect
Control 1
Ongoing effect commit FD once per round when an attack targets the user she upgrades the difficulty of the pool once.
Background
Born in 34 BBY, Zella lived in the temple from her earliest memories. She was brought their as a very small youngling.
Outside of her personal memory she was born to a slave family on Tatooine, her family worked for the famed Jabba the hutt. It's possible but unconfirmed that she has an uncle named Bib.
She progressed well as a youngling, and was eagerly selected as a Padawan by a Miralinian Jedi Knight named Kell Voldor.
Motivation
She believes in the Republic and it's aims to bring a brighter future to the republic. She believes that the republic and the Jedi are the guardians of justice.
Morality
Kell Voldor is more of a grey Jedi, so taught her that the alignment of the force abilities themselves is less important than the goal which one seems to achieve so long as the motives for that goal are pure.
Kell Voldor fought on the side of the Jedi during the Mandalorian Civil War and resents the mandalorians for killing many Jedi, but he has not completely impressed that position on Zella.
The severity of Kell's wounds have greatly shaken her, but deepened her resolve to protect the republic.
Description
Deep purple skin, with matching tribal tattoos on her Lekku, which extend just to the top of her eyebrows. Tattoos are gently luminescent blue in low light. Notable is the absence of the traditional Twi'lek headdress, commonly worn by female's of her species.
She wears traditional Jedi Robes in grey hues, growing lighter in color as the V gets closer to her neck.