Zek Hak'k by RHAWKE

Species
Verpine
Career
Sentinel
Specializations
Artisan
System
Force and Destiny

4
Threshold 12
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

3
3
4
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

20
245
2004
12

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Mental Tools 1 F&D 93 Always count as having the right tools for the job
Technical Aptitude 1 F&D 93 Reduce time needed to complete Computers related tasks by 25%
Solid Repairs 2 F&D 93 When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of solid repairs
Grit 1 F&D 93 +1 Strain threshold
Inventor 1 F&D 93 When constructing new items or modifying attachments, add a boost or remove setback per rank of solid repairs
Imbue Items 1 F&D 93 Maneuver. Suffer 1 strain and commit Force Dice to grant 1 weapon, piece of armor, or item an improvement while dice remains committed. Suffer 1 strain every round dice remains committed
Force Rating 1 F&D 93 +1 Force Rating
Intuitive improvements 1 F&D 93 When making check to craft or repair item, add force dice to check. Use 2 Force Points to increase hard points by 1 (max +2)

Force Powers

Force Rating
2
Power
Manipulate
Description
User shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.

User may spend force points to cause one vehicle or starship he is engaged with to recover one system strain. User may activate this multiple times.
Upgrade Effect
Control Commit Force Die. One damaged weapon or item counts as being undamaged.
Control User may spend force points to heal a number of wounds equal to his intellect in an engaged droid.
Control Commit Force Dice. Increase system strain threshold of 1 starship or vehicle at engaged range by 3 per committed die.
Control When making Mechanics Checks, user may roll a manipulate power check as pool, spend force point(s) to add success or advantage (users choice 1:1) on check.
Mastery When performing Manipulate Power check as part of Mechanics Check, user may spend 2 Force Points to gain a Triumph on the check.
Range Spend force point to increase power's range bands equal to Range Upgrades purchased
Power
Misdirect
Description
User creates illusions to fool those around him.

User spends force point to make a target at short range unable to perceive a chosen person or object of silhouette 1 or smaller.

Until the beginning of user's turn, target cannot see or sense the hidden person or object.
Upgrade Effect
Duration Commit 2 Force Dice to sustain this power while the beguiled target remains in range
Magnitude Spend Force Point(s) to affect additional targets equal to presence per rank of Magnitude Purchased.
Range Spend Force point to increase power's range by a number of range bands equal to range upgrades purchased

Background

Motivation

Ambition/Survival

Morality

Morality/Recklessness

Morality: 67
Conflict points: 0

Description

Other Notes

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