Threshold | 14 |
Current | 0 |
Threshold | 11 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | 0 |
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Charm (Pr) | 0 |
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Coercion (Will) | X | 0 |
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Computers (Int) | 0 |
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Cool (Pr) | X | 2 |
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|
Coordination (Ag) | 0 |
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Deception (Cun) | 0 |
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Discipline (Will) | X | 1 |
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Leadership (Pr) | X | 1 |
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|
Mechanics (Int) | 0 |
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Medicine (Int) | 0 |
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Negotiation (Pr) | 0 |
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Perception (Cun) | X | 1 |
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|
Piloting: Planetary (Ag) | 0 |
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Piloting: Space (Ag) | 0 |
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Resilience (Br) | 0 |
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Skulduggery (Cun) | 0 |
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Stealth (Ag) | 0 |
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Streetwise (Cun) | 0 |
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Survival (Cun) | 1 |
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Vigilance (Will) | X | 0 |
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|
Brawl (Br) | X | 0 |
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|
Gunnery (Ag) | 0 |
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Lightsaber (Br) | 0 |
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Melee (Br) | 0 |
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Ranged: Light (Ag) | X | 0 |
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|
Ranged: Heavy (Ag) | X | 2 |
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|
Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | X | 2 |
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Knowledge: Xenology (Int) | 0 |
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Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
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Stun Setting |
Damage9 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Expert Tracker | 1 | EDGE, 61 | The character removes a setback dice per rank of Expert Tracker from [their] checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal (this does not decrease with additional ranks of Expert Tracker). |
Outdoorsman | 1 | The character removes a setback die per rank of Outdoorsman from [their] checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman). | |
Commanding Presence | 1 | The character removes a setback dice per rank of Commanding Presence from their Leadership and Cool checks. | |
Toughened | 1 | +2 wound threshold. | |
Side Step | 1 | Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. [They] then suffer a number of strain no greater than [their] ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the target. |