Amara Glase by Jules

Species
Kyuzo
Career
Guardian
Specializations
Soresu Defender, Protector
System
Edge of the Empire

2
Threshold 19
Current 0
Threshold 16
Current 0
Ranged 2
Melee 1

Characteristics

2
4
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 4
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Amara's Guard Shoto
Range
Engaged
Skill
Lightsaber
Defensive 1, Deflection 2, Unwieldy 4, Breach 1, Sunder
Damage
5
Critical
1

0
580
0
1/7

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Thontiin Crystal 1 Once per encounter, ignore the effect of a single Easy (1 difficulty) critical injury - it is still suffered.
Overcharged Power Crystal 1 May spend advantage results to increase damage dealt by 1. Rolling 2 threats may reduce damage dealt by 1.
Dense Musculature 1 Once per round, as a maneuver, may suffer 3 strain to leap to any location vertically or horizontally within medium range.
Parry 4 When hit by a melee attack, suffer 3 strain to reduce damage by 2 + 1 per rank.
Toughened 3 +2 wound threshold per rank.
Soresu Technique 1 May use int for Lightsaber instead of Brawn.
Reflect 3 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 + 1 per rank.
Improved Parry 1 When parrying a hit that generated 3 threat or 1 despair, may hit the attacker once with Lightsaber, Brawl, or Melee weapon for base damage.
Supreme Parry 1 If I didn't make a combat check during my previous turn, Parry costs 1 strain instead of 3.
Dedication 1 +1 Int.
Improved Reflect 1 When reflecting a hit that generated 3 threat or 1 despair, may hit one target in medium range for the same damage as initial hit.
Strategic Form 1 Take the Strategic form action, making a hard Lightsaber check, rolling force dice up to force rating. On a success, 1 target within short range may only attack me for 1 round. Spend force to increase duration by 1 round per point.
Defensive Circle 1 Take the Defensive Circle action, making a hard Lightsaber check. I plus 1 ally in short range per success gain X defense until next turn, where X equals 1 + 1 per 2 advantage.
Defensive Stance 2 1/round, use a maneuver and take strain up to ranks to upgrade difficulty of melee attacks against me by an equal amount for 1 round.
Grit 3 +1 strain thershold per rank.
Body Guard 1 1/round, spend a maneuver to guard an engaged character. Suffer strain up to ranks, increase difficulty of all combat checks targeting that character by 1 per strain suffered for the next round.
Physician 1 When making a Medicine check to heal wounds, target also heals 1 strain per rank.
Circle of Shelter 1 When an engaged ally sufferes a hit, may use parry or reflect against the hit.
Fated Duel 1 1/session, spend 2 Destiny and make a hard Discipline check to challenge another character. On a success, the two characters are locked in a duel for 3 rounds. For the duration, the characters can only target each other with attacks, and no other characters can target the duelling characters with attacks or otherwise intervene.
Reduce Difficulty 1 Fated Duel is an average check.
Inspiration 1 Add 1 boost die to all checks while Fated Duel is active.
Endure 1 When suffering a crit of severity Easy, may activate and commit 1 force die to ignore all effects of that injury, including the +10 to further crits, while the die remains committed.
Strength 1 Endure can target +1 severity rank of critical injury per Strength upgrade.
Force Rating 1 1 Force Rating

Background

Motivation

Obligations

Description

Other Notes

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