JR-12 by joebelanger

Species
Droid
Career
Hired Gun
Specializations
Bodyguard
System
Edge of the Empire

4
Threshold 13
Current 11
Threshold 12
Current 11
Ranged 1
Melee 1

Characteristics

3
3
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) 2
Medicine (Int) 0
Negotiation (Pr) 2
Perception (Cun) X 3
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Setting, Forearm Grip
Damage
9
Critical
3

5
195
0
3/9

Weapons & Armor

Blaster Carbine, Enc 3, HP 3, Forearm Grip decreases additional difficulty when making Ranged (Heavy) attacks while engaged to Easy
Integrated Armored Clothing, Enc 0/3, HP 1

Personal Gear

Utility Belt, Enc -1

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Natural Hunter 1 Edge of the Empire, 139 Activation: Active (Incidental) Ranked: No, Once per game session, the character may reroll any one Perception or Vigilance check.

Background

Motivation

Life Debt: The character owes someone else, and owes them big. His life is in someone else's hands, and this debt requires him to fight. He may or may not enjoy this, but this motivation is so strong that it overrides his other desires.

Obligations

Oath: 10
The oath a Hired Gun makes is likely something to do with a mission he must complete or his own code of honor. He might have sworn to finish some violent and incredibly risky undertaking, or he could have promised to uphold a set of rules of conduct in warfare that are hard to follow.

Description

Other Notes

Special Abilities: Droids do not need to eat, sleep, or breathe, and are unaffected by toxins or poisons.
Droids have a cybernetic implant cap of 6 instead of their Brawn rating. In addition, after selecting their career, a Droid Player Character may train one rank in six of the eight career skills instead of the usual four). After selecting their first specialization, a Droid Player Character may train one rank in three of the four specialization skills (instead of the usual two).

Inorganic: Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, stimpack, or Medicine skill checks. Droids do recover naturally by resting, as their systems attempt self-repairs. Otherwise, droids need to be tended to with a Mechanics check, using the same difficulties and results of Medicine checks for organic beings. Emergency repair patches can be used to repair damage just like stimpacks are used on organic beings. See page 220 for more on droid repairs and healing. Due to their resilient metallic construction, droids start the game with one rank in the Enduring talent.

Mechanical Being: Droids cannot become Force sensitive, nor acquire a Force Rating by any means.
Droids cannot use Force powers, and also cannot be affected by mind-altering Force powers.

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