Jhuubis K'!'!'k by Lektio

Species
Harch (Custom)
Career
Mystic
Specializations
Seer; Niman Disciple
System
Force and Destiny

4
Threshold 13
Current 0
Threshold 17
Current 4
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
2
2
2
5
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Twin Lightsabers
Range
Engaged
Skill
Lightsaber
Linked 1, Breach, Sunder
Damage
6
Critical
2
Flurry of flying sabers
Range
Extreme
Skill
Lightsaber
Linked 2 (CAN target different opponents by adding 1 additional purple die to the pool), Breach, Sunder
Damage
6
Critical
2

15
425

Weapons & Armor

• Five Lightsabers. Count 'em. Five.
• Concealing Robes with fully modded Armor Insert

Personal Gear

• Jedi Utility Belt: Increases Encumbrance threshold by 1 while worn. Has 3 days of food, an emergency medpac, lightsaber maintenance kit, glow rod, comlink and aquata rebreather.
• Breath Mask & Respirator: Allows breathing in toxic areas and underwater. (1 Weight) Also has a Headset-integrated translation kit, because that seems like something we'll need. It's essentially a stripped-down protocol droid.
• Auto-filtering Canteen: 1.5 litre waterbottle that purifies water placed inside into purified water, safe to drink. (1 Weight)
• Five spare stimpaks

Assets & Resources

• I can make my own rope, as long as I'm not malnourished.

• I have protocol integration in my headset. This is functionally a protocol droid, but since it can't do body language any more (on account of being a headset), it loses the Etiquette and Protocol skill in exchange for being compact and portable as all heck. It has the following profile:
1 1 3 1 1 2 (3 Intelligence, 2 Presence, everything else at 1)
3 Soak, wound threshold of 10
Charm 2, Knowledge (Education) 3, Knowledge (Xenology) 3, Negotiation 2, Perception 1.
Droid: Does not need to breathe, eat, or drink and can survive in vacuum and underwater; immune to poisons and toxins.
Compact integration: Not immediately obvious that this is a protocol droid. Looks like a fancy enviro headset. Cannot fight, only communicate.

Critical Injuries & Conditions

5 conflict

Talents

Name Rank Book & Page Description
Additional Limbs 1 Harch have 6 arms, allowing them to make two free maneuvers per turn (as opposed to 1).
Silk Production 1 Custom with GM approval You secrete strands of silk that can be substituted for rope, cord, or thread. This silk has superb tensile strength but poor shear resistance.
Uncanny Reactions 1 Add one 🟦 to Vigilance checks.
Keen Eyed 1 Remove one ⬛ from Perception and Vigilance checks. Checks made to search a specific area take 50% less time than normal.
Grit 1 Increase strain threshold by 1.
Sense Advantage 1 Once per game session, may add ⬛⬛ to a skill check of one NPC within extreme range.
The Force Is My Ally 1 Once per session, the character may suffer 2 strain to perform a Force power action as a maneuver.
Natural Mystic 1 Once per session, the character may reroll any one Force power check.
Nobody's Fool 1 The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once (so turn a purple in to a red.)
Niman Technique 1 Use Willpower for Lightsaber checks.

Force Powers

Force Rating
3
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend 🌓︎ to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Range 3 Spend 🌓︎ to increase power's range to Extreme.
Strength 2 Spend 🌓︎ to increase silhouette able to be targeted to 2.
Magnitude 2 Spend 🌓︎ to increase targets affected to 3.
Control The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Control The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Control The characters can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power's range.
Power
Farsight
Description
The Force user expands normal visual senses through a connection to the Force.
The user may spend 🌓︎ to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or one minute). This allows the user to view everything most sentients could normally be able to see on a well-lit day.
Upgrade Effect
Control Spend 🌓︎ to see microscopic details of a single object within engaged range.
Control Spend 🌓︎ to make out fine details on a single object within medium range.
Control When making a Vigilance or Perception check, make a Farsight power check as part of the pool and spend 🌓︎ to gain [Success] or [Advantage] on the check.
Mastery Spend 🌓︎🌓︎. The user now can see as though from a spot within close range (planetary scale) of the user's body.

Background

Base stats for Harch (Custom):
3 2 2 2 2 1, 80 xp, 1 rank in Perception, Additional Limbs talent, Silk Production talent
Allowed to swap brawn and willpower by DM fiat.

Took +10 xp option at start for total of 90 starting xp.
Increased Willpower to 5 (90 xp, 0 xp after character creation)
Took Mystic career {Coercion, Perception, Vigilance} with Seer specialization {Discipline, Vigilance}

Gain 320xp so this one-shot character is in line with the ongoing campaign characters.
All party members gain a FREE basic force power by GM fiat (took Move... Eventually).

Purchased Uncanny Reactions from the Seer tree (top row, second column) for 5 xp (410 total xp; 335 available.)
Purchased Keen Eyed from the Seer tree (second row, second column) for 10 xp (410 total xp; 325 available.)
Purchased Grit from the Seer tree (third row, second column) for 15 xp (410 total xp; 310 available.)
Purchased Sense Advantage from the Seer tree (fourth row, second column) for 20 xp (410 total xp; 290 available.)
Purchased Force Rating 2 from the Seer tree (fourth row, first column) for 20 xp (410 total xp; 270 available.)
Purchased The Force Is My Ally from the Seer tree (fourth row, third column) for 20 xp (410 total xp; 250 available.)
Purchased Natural Mystic from the Seer tree (fifth row, third column) for 25 xp (410 total xp; 225 available.)
Purchased Force Rating 3 from the Seer tree (fifth row, fourth column) for 25 xp (410 total xp; 200 available.)
Purchased the Move force power for 10 xp (410 total xp; 190 available.)
Purchased both Move range upgrades on row 2 for 5 xp each (410 total xp; 180 available.)
Got permission from the GM to change my stats a little bit. This new configuration uses 20 more xp but gets me higher willpower. (410 total xp; 160 available.)
Took the first Move Control upgrade on row 3 (410 total xp; 150 available.)
Took the second Move Control upgrade on row 4 (410 total xp; 145 available.)
Took the third Move Control upgrade on row 5 (410 total xp; 130 available.)
Purchased two strength upgrades for the meme (410 total xp; 110 available)
Purchased the last range upgrade (410 total xp; 95 available)
Purchased two Magnitude upgrades (410 total xp; 85 available)
Took Niman Disciple specialization for 30 xp, gaining Leadership, Lightsaber, and Negotiation as career skills (410 total xp; 55 available)
Bought three ranks of Lightsaber for 30 xp (410 total xp; 25 available)
Took Nobody's Fool from the Niman Disciple tree (410 total xp; 20 available)
Took Niman Technique (410 total xp; 10 available)
Reshuffled my build a little, now Move is my free force power (410 total xp; 20 available)
Took the basic Farsight force power (410 total xp; 15 available)
Took Farsight Control in the third column (410 total xp; 10 available)
Took the next Farsight Control in the third column (410 total xp; 0 available)
Gave up two of my ranks in Lightsaber to recover 25xp (410 total xp; 25 available)
Spent my remaining 25 xp on the Farsight Mastery ability and the first column Farsight Control ability. (410 total xp; 0 available)

Motivation

Morality

50

Took the +10 xp option at start

Strength: Discipline
Weakness: Obstinance

Description

I wanted to play an arachnid person and my attempts at doing so in D&D keep getting vetoed. So here we are.

Harch wound threshold is 11 + Brawn
Harch strain threshold is 11 + Willpower
Encumbrance threshold is 5 + Brawn + other boosts

Other Notes

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