|
Natural Rogue |
1 |
139 EotE |
Once per game session, the character may reroll any one Skullduggery or Stealth check |
|
Altered Deal |
1 |
111 DoR |
Once per session the character may take the Altered Deal action and make Hard difficulty Coercion check to radically change a previously agreed upon deal or bargain to a version much more advantageous to the character. The player must narratively explain what happened, including the details of how the character arranged for the deal to be changed as well as the specifics of the new deal. |
|
Toughened |
2 |
145 EotE |
The character increases their wound threshold by two per rank of Toughened. +4 |
|
Black Market Contacts |
2 |
132 EotE |
When looking to purchase illegal, exotic, or black market goods, the character may decrease an item's rarity by one level per rank in Black Market Contacts. For each level an item's rarity is decreased, its cost increases by 50% of its base cost. |
|
Greased Palms |
1 |
113 DoR |
Before making a social interaction check, the character may perform a Greased Palms maneuver and spend up to 50 credits per rank of Greased Palms. For every 50 credits spent, the character upgrades the ability of the skill check once. How the money accomplishes this can be up to the player and GM, but could take the form of bribes, buying gifts, or even purchasing information that gives the character an advantage in the ensuing interaction. |
|
Double-Talk |
1 |
112 DoR |
The character may spend two advantage results or a triumph result from a successful Charm or Deception check to disorient a number of opponents within short range equal to [their] rating in Presence for the remainder of the current round and the next two rounds |
|
Intense Presence |
1 |
137 EotE |
The character may spend one Destiny Point to recover strain equal to their Presence rating. |
|
Dedication |
1 |
134 EotE |
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |
|
Know The Ropes |
1 |
114 DoR |
Whenever the character is in binders or other personal restraints, they add a boost die to checks made to free [themselves] equal to [their] ranks in Knowledge (Underworld). A triumph result on the check can be spent to free all other bound characters within short range. |