"Sand Viper" Rakhorak Vunnitt by Darriel08thms

Species
Tusken
Career
Mystic
Specializations
Magus
System
Force and Destiny

4
Threshold 19
Current 7
Threshold 13
Current 0
Ranged 0
Melee 1

Placeholder Image

Characteristics

4
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Gaffi Stick
Range
Engaged
Skill
Melee
Defensive 1, Disorient 3
Damage
+2
Critical
3
Slugthrower Rifle
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2
Damage
7
Critical
5

265
120

Weapons & Armor

Gaffi Stick

Personal Gear

Assets & Resources

Red Kyber Crystal

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Healing Trance 2 Unlimited Power 29 Commit Force Die: For every full encounter die remains committed, heal one wound per rank of healing trance
Toughened 2 Gain +2 wound threshold
Confidence 1 May decrease difficulty of discipline checks to avoid fear by 1 per rank of Confidnce
Channel Agony 1 After rolling force die: may suffer wounds to add automatic dark point for every 2 wounds suffered to the results
Resolve 1 When involuntarily suffering strain, suffer 1 less strain per rank of resolve, to a minimum of 1
Transmogrify 1 When making a crafting check, may add force die no greater than force rating. Spend light/dark to add success, and spend 2 light/dark to add advantage to check
Force Rating 1

Force Powers

Force Rating
2
Power
Protect/Unleash
Description
The Force user guides the flow of energy, protecting himself and others or unleashing blasts of power upon his foes.

Protect: The user makes a Protect power check and rolls an Average Discipline check as part of the pool. Spend 2 to reduce damage from an energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per hit . Dark side Force users may only protect themselves.

Unleash: The user makes an Unleash power check as ranged attack and rolls an Average (♦♦) Discipline check for difficulty. If check succeeds and
spend 2, the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict
Upgrade Effect
Strength Spend 1 to decrease damage or add damage equal to
ranks of Strength purchased
Magnitude Spend 1 to affect 1 additional target within range per rank
of Magnitude purchased.
Range Spend 2 to increase power's range by a number of range bands equal to Range upgrades purchased

Background

Former Inquisitor

Motivation

Morality

14 - Dark side

Description

Other Notes

Bantha Riders: Add 1 automatic success result to Survival and Athletics checks to handle a Bantha.

Water Reclamator: Reduce difficulty of all Resilience and Survival checks related to enduring extreme heat or going without water once.

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