Ayyn'torthal by Giraffe0128

Species
Twi'lek
Career
Mystic
Specializations
Advisor, Senator
System
Force and Destiny

3
Threshold 13
Current 0
Threshold 16
Current 3
Ranged 0
Melee 0

Characteristics

1
2
2
3
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 3
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 2 RS
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Arc Stingbeam
Range
Engaged
Skill
Ranged: Light
Stun Setting, Vicious 1, 2 Setback to Perception
Damage
5
Critical
3
Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Setback to Find
Damage
5
Critical
4

25
320
1775

Weapons & Armor

A95 Stingbeam
Custom Tailored Armor Jacket

Personal Gear

Earbud Comlink+Handheld Comlink
Utility Belt
Stimpack (4)
BPEA-1A Cascader
TC-117 Protocol Droid
Concealed Holster

Assets & Resources

Critical Injuries & Conditions

Avg: Winded

Talents

Name Rank Book & Page Description
Plausible Deniability 2 Remove Setback per rank from Coercion and Deception Checks.
Grit 2 +1 Strain Threshold.
Toughened 1 +2 to Wound Threshold per rank.
Knowledge is Power 1 Once per Session, when marking a check, count force rating as being equal to ranks in Knowledge (Lore).
Nobody's Fool 1 May Upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank.
Kill With Kindness 1 Remove Setback per rank from all Charm and Leadership checks.
Resolve 1 When a character involuntarily suffers strain, she suffers 1 less strain per rank, to a minimum of 1.
Respected Delegate 1 Downgrade the difficulty of social skill checks made to interact with government institutions outside of homeworld a number of times equal to ranks.
Savvy 1 Add Boost to Charm and Negotiation checks per rank.

Force Powers

Force Rating
1
Power
Influence
Description
The Force User may attempt to guide, shape, and even twist the thoughts and feelings of others.
Upgrade Effect
Control I When making a Coercion, Charm Deception, Leadership, or Negotiation, the user may roll an Influence power check as part of his dice pool. He may spend Force Points to gain a Success or Advantage (user's choice) on the check.
Range I Spend Force Points to increase power's range by a number of range bands equal to Range upgrades purchased.
Magnitude I Spend Force Points to increase targets affected equal to Magnitude upgrades purchased.
Base May spend 1 Force Point to stress the mind of one living target she is Engaged with, inflicting 1 Strain.

Special Rule: When guiding and shaping thoughts, only 1 force points generated from Dark Side Rolls may be used to generate negative emotions such as rage, fear, and hatred. Only Force Points generated from Light Side Rolls may be used to generate Positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from Force Points generated from either Light or Dark Side Rolls.
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what it is and what will be.
Upgrade Effect
Duration I Spend Force Points to increase days into the future the user can see equal to Duration upgrades purchased.
The User may spend Force Points to gain vague hints of events to come, up to a day into her own, personal future.
Strength I Spend Force Points to pick out specific details equal to Strength upgrades purchased.

Background

Motivation

Faith: Goodness of People

Morality

Emotional Strength: Mercy
Emotional Weakness: Weakness
Duty: Political Support- 5
Morality: 50

Description

Other Notes

Racial Feature: Desert DwellerXP:
Characteristics:
Cunning (3) 30XP
Willpower (3) 30XP
Presence (4) 40XP
Total: 100XP
Species Bonus:
Deception
Career Skills:
Charm, Coercion, Vigilance
Spec Skills:
Charm, Deception
Skills:
Charm (3) 15XP (15)
Negotiation (2) 5XP, 10XP (15)
Perception (1) 5XP (5)
Streetwise (2) 5XP, 10XP (15)
Knowledge (Lore) (2) 5XP, 10XP (15)
Knowledge (Outer Rim) (1) 5XP (5)
Total: 70XP
Talents:
Advisor (starting spec):
Plausible Deniability (A1) 5XP
Grit (A3) 5XP
Kill With Kindness (A4) 5XP
Toughened (B1) 10XP
Knowledge is Power (B3) 10XP
Nobody’s Fool (B4) 10XP
Total: 45XP
Senator (20XP):
Resolve (A1) 5XP
Respected Delegate (A2) 5XP
Plausible Deniability (2) (A3) 5XP
Grit (2) (A4) 5XP
Savvy (B2) 10XP
Total: 50XP
Force Powers:
Influence (10XP):
Range (A1) 5XP
Magnitude (A2) 5XP
Total: 20XP
Foresee (10XP):
Strength (A2) 5XP
Duration (A4) 5XP
Total: 20XP
Grand Total: 305XP

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