Remove Setback per rank from Coercion and Deception Checks.
Grit
2
+1 Strain Threshold.
Toughened
1
+2 to Wound Threshold per rank.
Knowledge is Power
1
Once per Session, when marking a check, count force rating as being equal to ranks in Knowledge (Lore).
Nobody's Fool
1
May Upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank.
Kill With Kindness
1
Remove Setback per rank from all Charm and Leadership checks.
Resolve
1
When a character involuntarily suffers strain, she suffers 1 less strain per rank, to a minimum of 1.
Respected Delegate
1
Downgrade the difficulty of social skill checks made to interact with government institutions outside of homeworld a number of times equal to ranks.
Savvy
1
Add Boost to Charm and Negotiation checks per rank.
Force Powers
Force Rating
1
Power
Influence
Description
The Force User may attempt to guide, shape, and even twist the thoughts and feelings of others.
Upgrade
Effect
Control I
When making a Coercion, Charm Deception, Leadership, or Negotiation, the user may roll an Influence power check as part of his dice pool. He may spend Force Points to gain a Success or Advantage (user's choice) on the check.
Range I
Spend Force Points to increase power's range by a number of range bands equal to Range upgrades purchased.
Magnitude I
Spend Force Points to increase targets affected equal to Magnitude upgrades purchased.
Base
May spend 1 Force Point to stress the mind of one living target she is Engaged with, inflicting 1 Strain.
Special Rule: When guiding and shaping thoughts, only 1 force points generated from Dark Side Rolls may be used to generate negative emotions such as rage, fear, and hatred. Only Force Points generated from Light Side Rolls may be used to generate Positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from Force Points generated from either Light or Dark Side Rolls.
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what it is and what will be.
Upgrade
Effect
Duration I
Spend Force Points to increase days into the future the user can see equal to Duration upgrades purchased.
The User may spend Force Points to gain vague hints of events to come, up to a day into her own, personal future.
Strength I
Spend Force Points to pick out specific details equal to Strength upgrades purchased.