Zina Myr by Bipower

Species
Mirialan
Career
Ace
Specializations
Pilot
System
Age of Rebellion

3
Threshold 15
Current 4
Threshold 12
Current 1
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Corondexx VES-200 Pulse Rifle
Range
Medium
Skill
Ranged: Heavy
Blast 6, Stun setting
Damage
8
Critical
3
Czerka Arms A15 Stinger
Range
Engaged
Skill
Ranged: Light
Stun setting, Vicious 1
Damage
5
Critical
3
MM standard Issue Combat Knife
Range
Engaged
Skill
Melee
Damage
3
Critical
3

135
41
7/8

Weapons & Armor

•Czerka Arms A15 Stinger (1 Encumbrance)
Add 2 Setback dice to a character’s Perception checks to find a stinger on a person’s body.

•Corondexx VES-200 Pulse Rifle
(4 Encumbrance, HP:3)

•MM standard Issue Combat Knife
(1 Encumbrance)

•Commander Armored Flight Suit
(3 Encumbrance, HP:1)
The suit features a sophisticated life support system that performs well in both atmosphere and space, and can be sealed to the gloves, boots, and helmet to form an ersatz space suit in case of emergency.
Also thanks to its rugged construction and integrated armor, the commander suit reduces any strain received from Critical Hits dealt to the wearer's vehicle by 1 (to a minimum of 1) and the flame-resistant coating reduces damage dealt to the wearer by fires and weapons with the Burn quality by 1.

Personal Gear

•Fabritech AG/L MK.I Targeting Goggles
(1 Encumbrance)
Provides a user with varying strengths of telescopic zoom, low-light vision, and a number of filters to reduce glare and eye fatigue.
Allows the character to count the silhouette of his target as one greater when making Gunnery checks targeting a starship or vehicle.

•Utility Belt

Assets & Resources

• Commander of the MM Eclipse SRA-1

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Full Throttle Age of Rebellion pg 147, Pilot (Top Row) The character may push a ship or vehicle past its limits of speed. He may perform the Full Throttle action, attempting a Average (2 Purple Dice) Piloting check. With success, the ship's top speed increases by one for a number of rounds equal to Cunning. The ship still cannot perform actions or maneuvers it could not perform normally [e.g., actions that have a minimum speed requirement]. (Action)
Improved Full Throttle Age of Rebellion pg 147, Pilot (Third Row) The character may voluntarily suffer one strain to attempt Full Throttle as a maneuver. (Maneuver)
Skilled Jockey, Rank 2 Age of Rebellion pg 156 Pilot (Top and Second Row), The character removes a setback die per rank of Skilled Jockey from his Piloting (Planetary) and Piloting (Space) checks. (Passive)
Dead to Rights Age of Rebellion pg 145, Pilot (Second Row) The character may spend one Destiny Point to add additional damage equal to half his Agility rating (rounded up) to one hit of a successful attack made by ship or vehicle-mounted weaponry. (Incidental)

Background

•Relationship to the Galactic Republic: Feels the Republic Puts the needs of humanity over the needs of other aliens. Has no real hatred of the republic but feels justified in his beliefs of an separatist approach to the Galaxy. To Zina, Mirial comes first and foremost. "When we take care of ourselves we will set an example for the good of the galaxy."

•Joining O.R.A.C.L.E: As a Galactic Republic Pilot, Zina did whatever it took to get the job done whatever it took., because he had faith he was on the right side and that what he did mattered. He found out the hard way that was not the case. During an rescue operation involving alien civilians. The Galactic Military aborted the mission before it could be completed, leaving Zina high and dry. The republic said it had to abort because resources and the manpower needed to complete the op was too high. In the end Zina disobeyed a direct order and flew in a transport by himself. He saved some but many Innocents died. He received a court-martial and was dishonorably discharged. 2 years later he was asked to join a top secret Mirialan task force operating independent of the republic. His choices and time at serving the republic proved very valuable to ORACLE. It also helped that the self proclaimed best pilot in the galaxy had too much skill to ignore.

Motivation

•Adrenaline Junkie

Duties

Contribution Rank= 1 // Duty value = 10

•Resource Acquisitions: Many O.R.A.C.L.E. strikes consist of launching a surprise attack, blasting every enemy in sight, and then jumping out again. Zina knows that if there is a way to steal or recover assets instead of just destroying them, it makes for a much bigger victory. Zina is also always on on the lookout for potential contacts who might not openly work with or associate with the cause, but are able to secretly funnel supplies information aid and equipment to the cause.

Description

•Height: 6'1"
•Weight: 160 lbs.
•Slim Build
•Hair: Short copper dreadlocks
•Eye Color: Brick Red
• Yellow-green Skin
•Tattoo: markings signify being destined for the stars

Other Notes

•BLAST (Active Item Quality)
If the attack is successful and Blast activates, each character (friend or foe) engaged with the original target suffers damage equal to the weapon's Blast rating (plus an additional wound per Success as usual).
In a relatively small and enclosed area, the Game Master might decide that everyone in the room suffers damage.
If the Blast quality doesn't activate, the ordnance still detonates, but bad luck or poor aim on the part of the firer (or quick reactions on the part of the victims) means the explosion may not catch anyone else in its radius. However, the user may also trigger Blast if the attack misses by spending Three Advantage. In this case, the original target and every target engaged with the original target suffers damage equal to the Blast rating of the weapon.

•STUN DAMAGE (Passive Item Quality)
Some weapons deal Stun damage instead of regular damage. In this case, the weapon deals damage as strain instead of wounds. This damage is still reduced by a target's soak.
A variant of this is a Stun setting. As an incidental, the wielder can choose to switch the setting of his weapon to "Stun." In this case, it does Stun damage as described above. When weapons with a Stun setting are used to deal Stun damage, their range changes to short and cannot be increased.

•VICIOUS (Passive Item Quality)
When this weapon scores a Critical Injury or Hit, the character adds ten times the Vicious rating to the Critical roll.

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