Mandalore The Superior by liveares

Species
Pantoran
Career
Warrior
Specializations
Juyo Berserker
System
Force and Destiny

7
Threshold 20
Current 0
Threshold 15
Current 0
Ranged 1
Melee 2

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Characteristics

4
4
2
3
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 3
Charm (Pr) 0
Coercion (Will) 2
Computers (Int) 0
Cool (Pr) 4
Coordination (Ag) 0
Deception (Cun) 4
Discipline (Will) 2
Leadership (Pr) 4
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 3
Piloting: Space (Ag) 3
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 3
Gunnery (Ag) 0
Lightsaber (Br) 3
Melee (Br) 2
Ranged: Light (Ag) 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Twin Lightsabers
Range
Engaged
Skill
Lightsaber
Breach 1 Defensive 1 Sunder Vicious 3
Damage
7
Critical
2
Flamethrower
Range
Short
Skill
Ranged: Light
Blast 2 Burn 2 Pierce 2 Vicious 3
Damage
5
Critical
2

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 4 0 Upgrade the difficulty of any combat check targeting this character four times.
Hit And Run 1 While the character is using a jetpack, after they complete an attack targeting an opponent they are engaged with, they may immediately disengage as an incidental.
Jetpack Expertise 1 The character may spend advantage from checks they make to remove 1 system strain from a jetpack they are equipped with. (They may choose this effect multiple times when spending advantage
Parry 3 1 When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 5.
Quick Draw (Improved) 1 Twice per round, may draw or holster a weapon as an incidental
For Mandalore! 1 Once per session, when Mandalore The Superior has exceeded his wound threshold but before he is incapacitated, he may make one out-of-turn attack against a target he is Engaged with.
Darkside devotee 2 1 foes must upgrade the difficulty of Charm, and Coercion twice when facing Mandalore The Superior
Tundra Dwellers 1 Remove 1 setback dice imposed by cold environmental conditions.
Darkside Force User 1 Uses dark side points to generate force points
Intimidating 2 May suffer a number of strain to downgrade difficulty of Coercion check or upgrade when targeted by Coercion checks by a equal number. strain suffered this way can not exceed racks in intimidating
Embrace Your Hate 1 May spend 1 destiny point and then suffer conflict equal to light side destiny points in pool to add equal damage to melee attack. may use this ability once per encounter per rank
Quick Strike 2 The character adds a boost dice per rank of Quick Strike to their combat checks made against any target that has not yet acted in the encounter.
Multiple Opponents 1 The character adds a boost dice to their Brawl, Melee, and Lightsaber combat checks when engaged with multiple opponents. This includes single groups of multiple minions.

Force Powers

Force Rating
4
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend force points to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
MAGNITUDE (3) ------------------------------------------------------------------------------------------------------------------------------Spend force points to increase targets affected equal to magnitude upgrades purchased.
STRENGTH (3) ------------------------------------------------------------------------------------------------------------------------------Spend Force points to increase silhouette able to be targeted equal to strength upgrades purchased.
RANGE (1) ------------------------------------------------------------------------------------------------------------------------------Spend force points to increase power’s
range by a number of range
bands equal to range
upgrades purchased.
CONTROL (3) ------------------------------------------------------------------------------------------------------------------------------The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette.

The Force user can pull objects out of secure mountings, or out of an opponent’s grasp.

The character can perform fine manipulation of items, allowing him to do whatever he would normally with his hands via this power at this power’s range.
Power
ENHANCE
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend force points to gain success or advantages (user’s choice) on the check.
Upgrade Effect
RANGE (1) ------------------------------------------------------------------------------------------------------------------------------Spend force points to increase power’s range by a number of range bands equal to Range upgrades purchased.
CONTROL (6) ------------------------------------------------------------------------------------------------------------------------------Enhance can be used with the Resilience skill.
Enhance can be used with the Brawl skill.

Ongoing effect: Commit force die. The user increases his Brawn characteristic by 1 (to a maximum of 6).

Take a Force Leap action: make a Enhance power check. The user may spend force points to jump horizontally to any location in short range.

When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.

The user can perform a Force Leap as a maneuver instead of an action.

Background

Motivation

Morality

Description

Other Notes

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