Edge of the Empire
| Threshold | 14 |
| Current | 13 |
| Threshold | 13 |
| Current | 8 |
| Ranged | 13 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 1 | ||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | X | 0 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Cun) | X | 2 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Orange Saber w/ Curved Hilt & Cane Disguise |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Burn 3, Sunder, Defence +1 |
Damage8 |
Critical3 |
|
| Dragoon |
RangeMedium |
SkillRanged: Light |
|
| Accurate, Stun setting |
Damage8 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Side Step | 1 | Force & Destiny 95 | Once per round suffer strain to upgrade enemy ranged difficulty by an equal amount |
| Street Smarts | 1 | Force & Destiny 95 | Remove 1 black dice from Streetwise/Knowledge Underworld rolls |
| Shien Tech | 1 | Force & Destiny 95 | Use Cunning for Light saber skill checks |
| Reflect | 1 | Force & Destiny 95 | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
| Parry | 1 | Force & Destiny 95 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
| Improved Reflect | 1 | Force & Destiny 95 | When reflecting a hit that generated 1 Despair or 3 Disadvantage, may hit one target in medium range with the same damage as the initial hit, after original attack resolves. |
| Toughened | 1 | Force & Destiny 95 | Gain +2 wound threshold. |
| Grit | 1 | Force & Destiny 95 | +1 Strain Threshold |
| Djem So Deflection | 1 | Force & Destiny 95 | After using Reflect, may spend 1 Destiny Point to perform Move maneuver as out-of-turn incidental to close distance with or engage opponent. |
| Saber Throw | 1 | Force & Destiny | Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding Force Dice no greater than Force rating. Must spend force roll and succeed to hit target; spend force roll to have weapon return to hand. |
| Upgrade | Effect |
|---|---|
| Magnitude | Spend LST to increase targets affected equal to magnitude upgrades purchased. |
| Control | The Force user may make an opposed Discipline vs. Discipline check combined with an Influence Power check. If the user sends and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes. |
| Control | When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend LST to gain success or advantage (user’s choice) on the check. |
| Upgrade | Effect |
|---|---|
| Range x2 | Spend to up to 2 LST increase power’s range by a number of range bands equal to range upgrades purchased |
| Magnitude | Spend LST to increase targets affected equal to magnitude upgrades purchased |
| Control | Effect: Spend LST. The Force user senses the current thoughts of one living target with whom he is engaged. |
| Upgrade | Effect |
|---|---|
| Strength |
Spend light side roll to increase
silhouette able to be targeted equal to strength upgrades purchased. |
| Range |
Spend light side roll to increase power’s
range by a number of range bands equal to range upgrades purchased. |
| Upgrade | Effect |
|---|---|
| Control |
Enhance can be used with
the Coordination, Piloting (Planetary) and Piloting (Space). |
| Control |
Ongoing effect: Commit force dice. The user increases his Agility
characteristic by 1 (to a maximum of 6). |
| Range | Spend Force Point to increase power’s range by a number of range bands equal to Range upgrades purchased. |
| Control |
Take a Force Leap action: make a Enhance power check. The user
may spend to jump horizontally to any location in short range. |
| Control |
When performing a Force Leap, the user can jump vertically in
addition to jumping horizontally. |
| Control | The user can perform a Force Leap as a maneuver instead of an action. |
| Range |
Spend LSP to increase power’s
range by a number of range bands equal to Range upgrades purchased. |
| Control | The user can perform a Force Leap as a maneuver instead of an action. |