Chester Shatweather 3rd by BynGomm

Species
Human
Career
Sentinel
Specializations
Shein Expert
System
Edge of the Empire

3
Threshold 14
Current 13
Threshold 13
Current 8
Ranged 13
Melee 0

Characteristics

2
3
2
4
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 2
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Orange Saber w/ Curved Hilt & Cane Disguise
Range
Engaged
Skill
Lightsaber
Breach 1, Burn 3, Sunder, Defence +1
Damage
8
Critical
3
Dragoon
Range
Medium
Skill
Ranged: Light
Accurate, Stun setting
Damage
8
Critical
3

30
350
7500

Weapons & Armor

• Orange Saber + Curved Hilt (Automatic advantage result to successful Lightsaber combat checks when wielder engaged w/ single opponent.)
• Dragoon
• Laminate Armour

Personal Gear

Khyber Crystal Info

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Side Step 1 Force & Destiny 95 Once per round suffer strain to upgrade enemy ranged difficulty by an equal amount
Street Smarts 1 Force & Destiny 95 Remove 1 black dice from Streetwise/Knowledge Underworld rolls
Shien Tech 1 Force & Destiny 95 Use Cunning for Light saber skill checks
Reflect 1 Force & Destiny 95 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Parry 1 Force & Destiny 95 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Improved Reflect 1 Force & Destiny 95 When reflecting a hit that generated 1 Despair or 3 Disadvantage, may hit one target in medium range with the same damage as the initial hit, after original attack resolves.
Toughened 1 Force & Destiny 95 Gain +2 wound threshold.
Grit 1 Force & Destiny 95 +1 Strain Threshold
Djem So Deflection 1 Force & Destiny 95 After using Reflect, may spend 1 Destiny Point to perform Move maneuver as out-of-turn incidental to close distance with or engage opponent.
Saber Throw 1 Force & Destiny Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding Force Dice no greater than Force rating. Must spend force roll and succeed to hit target; spend force roll to have weapon return to hand.

Force Powers

Force Rating
1
Power
Influence Basic
Description
Roll Force Dice for Social Skills
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (LSR/DSR use): When guiding and shaping thoughts, only DSR may be used to generate negative emotions such as rage, fear, and hatred. Only LSR may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either LSR or DSR.
The character may spend LST to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Magnitude Spend LST to increase targets affected equal to magnitude upgrades purchased.
Control The Force user may make an opposed Discipline vs. Discipline check combined with an Influence Power check. If the user sends and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend LST to gain success or advantage (user’s choice) on the check.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend LST to sense all living things within short range (including sentient and non-sentient beings).
The user may spend LST to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Range x2 Spend to up to 2 LST increase power’s range by a number of range bands equal to range upgrades purchased
Magnitude Spend LST to increase targets affected equal to magnitude upgrades purchased
Control Effect: Spend LST. The Force user senses the current thoughts of one living target with whom he is engaged.
Power
Move
Description
Force user can move small objects via the power of the Force.
The user may spend Light Side roll to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short
range.
Upgrade Effect
Strength Spend light side roll to increase
silhouette able to be
targeted equal to strength
upgrades purchased.
Range Spend light side roll to increase power’s
range by a number of range
bands equal to range
upgrades purchased.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend LST to gain success or advantage (user’s choice) on the check.
Upgrade Effect
Control Enhance can be used with
the Coordination, Piloting (Planetary) and Piloting (Space).
Control Ongoing effect: Commit force dice. The user increases his Agility
characteristic by 1 (to a maximum of 6).
Range Spend Force Point to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control Take a Force Leap action: make a Enhance power check. The user
may spend to jump horizontally to any location in short range.
Control When performing a Force Leap, the user can jump vertically in
addition to jumping horizontally.
Control The user can perform a Force Leap as a maneuver instead of an action.
Range Spend LSP to increase power’s
range by a number of range bands equal to Range upgrades purchased.
Control The user can perform a Force Leap as a maneuver instead of an action.

Background

Motivation

Obligations

Description

Other Notes

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