tbd by Gotmilk74

Species
Cerean
Career
Jedi
Specializations
Padawan
System
Force and Destiny

3
Threshold 17
Current 0
Threshold 17
Current 0
Ranged 0
Melee 0

Characteristics

3
1
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 0

0
250
8500
0 / 8

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 2 If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry.
Reflect 1 If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks in Reflect.
Toughened 2 Gain +2 Wound Threshold
Grit 1 Gain +1 Strain Threshold
Quick Draw 1 Once per round, draw or holster a weapon or item as an incidental.
Well Rounded 1 Choose any two skills. They permanently become career skills. (Computers and Medicine)
Sense Danger 1 Once per session, remove 2 setback dice from any one check.
Valuable Facts 1 Once per encounter, may take a Valuable Facts action; make an average Knowledge check. If successful, add 1 triumph to one ally's skill check during the encounter.
Learning Opportunity 1 Once per round, the character may spend 3 advantage from a check they fail to upgrade the ability of the next check once.
Force Rating 1 Gain +1 Force Rating
Adaptable 1 When resolving a check that uses a skill in which they have no ranks, the character may spend a Destiny Point to remove one despair or to remove threat equal to their ranks in Cool.
Something To Prove 1 Once per session, suffer 4 Strain to reroll a failed check. If the check succeeds, the character heals 4 Strain.

Force Powers

Force Rating
2
Power
Enhance
Description
The Force user can perform athletic feats beyond the original scope of their natural abilities.

When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend 1 force pip to gain 1 success or 1 advantage (user's choice) on the check.
Upgrade Effect
Control When performing a Force Leap, the user can jump vertically in addition to horizontally.
Control Take a Force leap action; make an Enhance power check. The user may spend 1 force pip to jump horizontally to any location in Short range. (May not be activated multiple times.)

Background

Motivation

Morality

Description

Other Notes



Logs:

30 XP for Brawn +1
30 XP for Willpower +1

5 XP for Parry (Padawan)
5 XP for Toughened (Padawan)
5 XP for Quick Draw (Padawan)
5 XP for Grit (Padawan)
10 XP for Toughened (Padawan)
10 XP for Reflect (Padawan)
10 XP for Well Rounded (Padawan)
10 XP for Sense Danger (Padawan)
15 XP for Parry (Padawan)
15 XP for Learning Opportunity (Padawan)
15 XP for Valuable Facts (Padawan)
15 XP for Force Rating (Padawan)
20 XP for Adaptable (Padawan)
20 XP for Something To Prove (Padawan)

10 XP for Enhance
10 XP for Control (Enhance)
10 XP for Control (Enhance)

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