FDX-15 by Hunts

Species
Cybernetic Human (gank reskin)
Career
Spy
Specializations
Infiltrator
System
Edge of the Empire

7
Threshold 16
Current 16
Threshold 20
Current 20
Ranged 1
Melee 3

Placeholder Image

Characteristics

6
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 2 1 blue, 1 adv
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 4 1 adv
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Cybernetic Neuronic whip
Range
Short
Skill
Melee
Disorient 4, Ensnare 1, Stun Damage
Damage
6
Critical
ωωωω
Main hand Vibro-sword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 4, Vicious 2, Accurate 3, Stun 4, paired weapons, custom grip
Damage
8
Critical
ω
Off hand Vibro-sword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 4, Vicious 2, Stun 8, paired weapons, custom grip
Damage
8
Critical
ω
Retractable Light blaster Pistol (quick draw)
Range
Medium
Skill
Ranged: Light
Stun Setting, Pierce 1
Damage
8
Critical
ωωω

40
460
2900
4/10

Weapons & Armor

Segmented Armour (plating)
Vibro-sword (main hand)
Vibro-sword (off hand)
Retractable, Modified Light blaster pistol
Cybernetic Neuronic Whip (Tail)

Personal Gear

Dataspike
Stimpack x4
Dendriton Toxin x2
3-MAL Secure Comlink

Assets & Resources

12x doses of glitterstim

Critical Injuries & Conditions

Cybernetic legs (Mod II)
Cybernetic arms (Mod V)
Cybernetic Weapon Implant
Multi-Tool Hand
Adrenal Implant

Talents

Name Rank Book & Page Description
Grit 3 Each rank of Grit increases a character’s strain threshold by one.
Dodge 2 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, them upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Frenzied Attack 2 When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. The number cannot exceed his ranks in Frenzied Attack.
Defensive Stance 1 One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way.
Stunning Blow 2 .When making Melee checks, the character may choose to deal damage as strain instead of wounds. This does not ignore soak.
Stunning Blow - Improved 1 When dealing strain damage with Melee or Brawl checks, the character may spend a Triumph result to stagger his target for one round per Triumph
Soft Spot 1 After making a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Cunning to one hit of the successful attack.
Knockdown 1 After hitting with a melee attack, the character may knock the target prone by spending a Triumph. If the target is larger than the acting character, it requires an additional Triumph for each silhouette larger.
Toughened 1 The character increases his wound threshold by two per rank of Toughnened.
Natural Brawler 1 Once per game session, the character may reroll any one Brawl or Melee check.
Rapid Recovery 1 When this character heals strain after an encounter has concluded, he heals one additional strain per rank in Rapid Recovery.

Background

FDX-15 does not remember anything but the smallest glimpses about what happened to them before joining up with the crew of the Damocles. The following is their backstory.

FDX-15 started life off as a human soldier, working as covert ops for the Sith empire. Specializing in assassinations. One job went south, they tried to escape by commandeering a one man fighter craft. But they got intercepted and their ship suffered from a sudden, rapid disassembly (it went boom). They somehow managed to survive the initial explosion but their mangled body was torn to shreds.

The life support keeping them alive just long enough for them to be recovered by the extract frigate. They were swiftly put onto life support, and it became apparent the extend of damage that had been suffered to their organs. The higher ups decided to enroll what remained of the soon to become FDX-15 into the Codename: Kheilwar wasp program.

A program intending to create the most brutal and efficient hunter killers, assassins and jedi hunters. As part of this program, almost all of FDX-15's destroyed body was discarded, all but the brain and part of the skull and upper spine remained. Heavy augmetics were drafted onto FDX-15 and a whole new cybernetic body was built.

FDX-15 served the Sith empire for a while as a ruthless killing machine. Being regularly and systematically wiped of all memory, after every mission and every other non active week. On one mission to the planet of Felucia where FDX-15 was tasked with hunting down a Force sensitive by the name of Honak Martell, FDX-15 got stranded for an extended period of time on the hostile planet, leading to them regaining a sliver of their lost personality, and using the opening created by the extended mission to flee. They managed run far away, but FDX-15 was accepted nowhere, everywhere they went they were just seen as a droid. Another soulless hunk of bolts, to an extent were FDX-15 began to believe they were no more than droid. Their memory still faulty from the frequent memory wipes.

FDX-15 managed to stumble itself to a refueling station in the Unknown regions, where FDX-15 managed to meet up with the crew of the Damocles.

Motivation

Obligations

Maintenance(20) - FDX-15 needs to ensure their many moving parts stay in good condition. Having a wrench or two on hand never hurt.

Description

Other Notes

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