Grit |
3 |
|
Each rank of Grit increases a character’s strain threshold by one. |
Dodge |
2 |
|
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, them upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
Frenzied Attack |
2 |
|
When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. The number cannot exceed his ranks in Frenzied Attack. |
Defensive Stance |
1 |
|
One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way. |
Stunning Blow |
2 |
|
.When making Melee checks, the character may choose to deal damage as strain instead of wounds. This does not ignore soak. |
Stunning Blow - Improved |
1 |
|
When dealing strain damage with Melee or Brawl checks, the character may spend a Triumph result to stagger his target for one round per Triumph |
Soft Spot |
1 |
|
After making a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Cunning to one hit of the successful attack. |
Knockdown |
1 |
|
After hitting with a melee attack, the character may knock the target prone by spending a Triumph. If the target is larger than the acting character, it requires an additional Triumph for each silhouette larger. |
Toughened |
1 |
|
The character increases his wound threshold by two per rank of Toughnened. |
Natural Brawler |
1 |
|
Once per game session, the character may reroll any one Brawl or Melee check. |
Rapid Recovery |
1 |
|
When this character heals strain after an encounter has concluded, he heals one additional strain per rank in Rapid Recovery. |