Age of Rebellion
| Threshold | 12 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 2 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Int) | 0 | |||
| Survival (Int) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Pr) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Truncheon |
RangeEngaged |
SkillMelee |
|
| Disorient 2 |
Damage+2 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Sold Repairs | 1 | Age of Rebellion Core Rulebook Pg. 85 | When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs. |
| Grit | 1 | Age of Rebellion Core Rulebook Pg. 85 | Gain +1 strain threshold. |
| Fine Tuning | 1 | Age of Rebellion Core Rulebook Pg. 85 | When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning. |
| Gearhead | 1 | Age of Rebellion Core Rulebook Pg. 85 | Remove 1 setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. |
| Bad Motivator | 1 | Age of Rebellion Core Rulebook Pg. 85 | Once per session, may take a Bad Motivator action; make a Hard Mechanics check to cause one targeted device to spontaneously fail. |
| Enhanced Vision | 1 | When making ranged combat or Perception checks, Gran remove up to 2 setback dice imposed due to environmental conditions or concealment (but not defense). |