Skip by Stakespeare

Species
Droid
Career
Bounty Hunter
Specializations
Assassin, Medic
System
Edge of the Empire

4
Threshold 12
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Characteristics

2
3
4
2
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) X 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

LBR-9 Stun Rifle
Range
Long
Skill
Ranged: Heavy
Disorient 2, Stun Damage
Damage
10
Critical
-
MMD-18 Molecular Dagger
Range
Engaged
Skill
Melee
Pierce 4
Damage
4
Critical
3

215
5
8/11

Weapons & Armor

LBR-9 Stun Rifle (Signature Item) (HP: 4)

MMD-18 Molecular Dagger - 100

Heavy Clothes - 50

Personal Gear

Emergency Medpac - 100
Stimpack - 25
2x Synthetic Anesthetic - 70
3x Emergency Repair Patch - 75
Binders - 25
Backpack - 50

Assets & Resources

Faction Reputation:
Black Sun - Potential Associate
Thyrsala Provisionary Government: Suspicious Outsider

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Droid Abilities 1 Droid Droids do not need to eat, sleep, or breathe, and are unaffected by toxins and poisons. Droids have a cybernetic implant cap of 6 instead of their Brawn rating.
Enduring 1 Droid The character gains +1 soak value per rank of Enduring.
Inorganic 1 Droid Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, a stimpack, or Medicine skill checks. Droids do recover naturally by resting, as their systems attempt self-repairs. If self-repair is not adequately effective, a droid needs to be tended to with a Mechanics check, using the same difficulties and results as Medicine checks for organic beings. Emergency repair patches can be used to repair damage, just like stimpacks can be used on organic beings.
Surgeon 1 Medic When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.

Background

Skip began his "life" as an Arakyd Industries SK-1 surgical droid. An ill-fated line, Arakyd was forced to recall the droids after a number of operations went catastrophically wrong. Dumped for scrap, Skip's body was taken by a bounty hunter named Rizz Tural who fixed him up and tampered with his programming.

Rizz had a penchant for bringing in his targets alive and figured having a dedicated medical droid on hand would be useful. Though not much of Skip's original chassis survived, his programming still served its purpose (especially once Rizz removed the pesky "do no harm" safety features.) With little to compare to, Skip enjoyed his new life! Rizz was a fair boss and bounty hunting came naturally to the failed surgical droid. It was not to last.

Rizz died, as organics tend to do when you cut off their air supply, and Skip was left with a drifting ship and a bounty in carbonite. Skip had a lot of time to think as they drifted. It was two months before a passing ship happened upon them, docked, and Skip was able to finally take the bounty back to Rizz's former client: The Black Sun.

It took some negotiating, but Skip managed to get almost half the reward as long as he promised to sign a non-compete agreement and work solely for Black Sun in the future. And should he ever fail, they promised, they would finish what Arakyd Industries started years ago and break him down for scrap.

Now, with a couple of successes already under his belt to boost his ego, Skip is off to Thyrsala on his latest hunt: some scruffy nobody named Breckinridge Barrow. (Maybe it was a lack of prep, maybe a chance solar flare fried his memory, but he's not sure what this guy looks like.)

Motivation

Skip is still hunting for meaning to his life, but in the meantime he's here to enjoy his newfound profession and make credits -- a value instilled in him by his former master.

If there is one thing that motivates Skip on a core level: never, ever, return to the lonely darkness of drifting through space.

Obligations

15 - Contract: Skip's former owner was a bounty hunter contracted by the Black Sun. With his death, Skip took over the contract and went solo. Should he fail to collect his bounty he'll be memory wiped, broken down for scrap, or worse.

Description

A motely mix of parts, Skip (named for the dumpster Rizz found him in) only has the torso, head, and right arm of his original chassis. Not designed for contact with patients, Skip's head is a transparent disc full of sensor arrays designed for precision work. To make up for the lack of a faceplate and make people feel more "comfortable" around him, Skip opts for a colorful tropical shirt over his chassis. Though mismatched, his limbs are lanky and fluid and he tends to move with a slight bob when he walks.

Other Notes

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