Threshold | 11 |
Current | 0 |
Threshold | 11 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 1 | ||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 1 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 0 | ||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 2 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 0 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Heavy Blaster Pistol (x4) |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage7 |
Critical3 |
|
Brawl |
RangeEngaged |
SkillBrawl |
|
Stun 3 |
Damage2 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Aditional Limbs | 1 | CotR 15 | Having multiple sets of limbs Harche's gain an aditional free maneuver per turn, though they can't go above two maneuvers per turn |
Venomus Fangs | 1 | CotR 15 | When a Harch makes a Brawl check to deal damage, the attack gains the Stun 3 quality |
Street Smarts | 1 | Remove Setback per rank of Street Smarts from Streetwise or Knowledge (Underworld) check | |
Bad Cop | 2 | May spend Two Advantage from a Deception or Coercion check to upgrade ability of a single ally’s subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop. | |
Good Cop | 2 | May spend Two Advantage from Charm or Negotiation check to upgrade ability of a single ally’s subsequent Social Interaction check against the target a number of times equal to ranks in Good Cop | |
Quick Draw | 1 | Once per round, draw or holster a weapon or accessible item as an incidental | |
Point Blank | 2 | Add 2 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged | |
Natural Marksman | Once per session, may reroll any Ranged (light) or Ranged (heavy) check |