|
Enduring |
1 |
Edge of the Empire 135 |
Gain +1 Soak value |
|
Feral Strength |
3 |
Edge of the Empire 135 |
Add 1 damage per rank of feral strength to one hit of a successful melee or brawl attack |
|
Frenzied Attack |
1 |
Edge of the Empire 135 |
When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. The number cannot exceed his ranks in Frenzied Attack |
|
Heroic Fortitude |
|
Edge of the Empire 137 |
The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn or Agility related checks until the end of the encounter. He still suffers from the injury itself. |
|
Knockdown |
|
Edge of the Empire 138 |
When knockdown triggers, target is knocked prone. Unless otherwise specified, requires triumph (?) to trigger |
|
Lethal Blows |
2 |
Edge of the Empire 138 |
Add +10 per rank of lethal blows to any Critical Injury result inflicted on opponents |
|
Natural Brawler |
|
Edge of the Empire 139 |
Once per game session, may reroll and brawl or melee check |
|
Toughened |
3 |
Edge of the Empire 145 |
Gain +2 Wound threshold |