Concealing Robes:
- soak +1
- setback die on beings attempting to perceive them
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened
2
+2 to WT
Grit
2
+1 to ST
Parry
2
melee: 3 strain to reduce by 2+ranks in parry
Refelct
2
ranged: 3 strain to reduce by 2+ ranks in parry
Quick Draw
1
free action to ready one weapon
well rounded
1
sense danger
1
Force rating
1
adaptable
1
Dedication
1
+1 to Willpower
Force Rating
1
+1 to force rating
learning oppurtunity
1
beginner's luck
1
temple training
1
Force Powers
Force Rating
Power
Enhance
Description
Add force die to athletics check, white pips can either be success or advantage
Upgrade
Effect
Control (23)
spend white pip, to jump horizontal or vertically, a short distance; use as maneuver instead of an action
Range
Spend additional die to jump distance equal to range ranks
Control
spend pips on coordination
Power
Move
Description
Spend force pip to move silouhette 0 object short range
Upgrade
Effect
Control
Hurl object, ranged combat check combined with a move power check, dealing damage = 10 times the silouhette
Control
Can pull objects out of hands
Control
can perform fine manipulation of items
Strength (4)
spend pip to increase silouhette = to ranks
Magnitude (4)
spend pip to increase # of items = to rank
Range (3)
Spend force pips to increase range by # of ranks
Background
Motivation
Morality
Description
Other Notes
Precognition: Iktotchi occasionally see glimpses of the future, letting them predict certain events even before they occur. In addition to seeing flashes of the future at the GM's discretion, an Iktotchi may spend a triumph result on a check to determine Initiative to perform a free maneuver before the encounter begins or to have an ally in short range perform a free maneuver before the encounter begins.