|
Grit |
3 |
|
+3 Strain |
|
Lethal Blows |
3 |
|
+30 to Critical Injury |
|
Dodge |
3 |
|
Incidental to spend 3 Strain to upgrade difficulty of single attack by 3 against user |
|
Stalker |
3 |
|
+3 Boost to Stealth & Coordination |
|
Quick Draw |
1 |
|
Incidental to draw or holster weapon |
|
Quick Strike |
1 |
|
+1 Boost to attack if first to attack |
|
Jump Up |
1 |
|
Incidental to stand |
|
Precise Aim |
2 |
|
Maneuver to spend 2 Strain to lower target’s Defense by 2 |
|
Targeted Blow |
1 |
|
Spend 1 Destiny Point to add Agility to damage |
|
Anatomy Lesson |
1 |
|
Spend 1 Destiny Point to add Intellect to damage |
|
Sniper Shot |
1 |
|
Maneuver to increase weapon’s Range by 1 & Upgrade difficulty of attack by 1 |
|
Deadly Accuracy |
1 |
|
+4 Damage to Heavy Range attack |
|
Dedication |
1 |
|
+1 Cunning |
|
Master of Shadows |
1 |
|
Spend 2 Strain to decrease difficulty of Stealth or Skulduggery roll by 1 |
|
Basic Combat Training |
1 |
|
Brawl & Range (Light) become career skills |
|
Tactical Combat Training |
1 |
|
Melee & Range (Heavy) become career skills |
|
Second Wind |
2 |
|
Incidental to recover 2 Strain each encounter |
|
Outdoorsman |
1 |
|
Remove 1 Setback from moving thru terrain & managing environment |
|
Toughened |
1 |
|
+2 Wounds |
|
Well Travelled |
1 |
|
Knowledge (Core Worlds) & Knowledge (Outer R) become career skills |
|
Vehicle Combat Training |
1 |
|
Gunnery & Piloting (Planetary) become career skills |
|
Frenzied Attack |
1 |
|
Spend 1 Strain to upgrade Melee & Brawl attacks by 1 |
|
Defensive Stance |
1 |
|
Maneuver to spend 1 Strain to upgrade all melee attacks by 1 |
|
Soft Spot |
1 |
|
Spend 1 Destiny Point to add Cunning to damage |