Trydon “SheerFox” Ryke by Wulfmunn

Species
Mandalorian Human Male
Career
Bounty Hunter
Specializations
Assassin, Rebel Recruit and Infiltrator
System
Edge of the Empire

4
Threshold 14
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
3
4
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 2
Athletics (Br) X 2
Charm (Pr) X 3
Coercion (Will) 1
Computers (Int) 2
Cool (Pr) X 3
Coordination (Ag) 1
Deception (Cun) X 3
Discipline (Will) X 3
Leadership (Pr) 1
Mechanics (Int) 2
Medicine (Int) 2
Negotiation (Pr) 2
Perception (Cun) X 3
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) X 2
Resilience (Br) 2
Skulduggery (Cun) X 4
Stealth (Ag) X 3
Streetwise (Cun) X 2
Survival (Cun) X 2
Vigilance (Will) X 3
Brawl (Br) X 2
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) X 2
Knowledge: Education (Int) 2
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) 2
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Quick draw sling (-1 encum), forearm grip (-1 Diff. at engaged, +1 PB, 1 Accuracy), Encum 2, Stun setting, Weapon signature reduction (increase difficulty to scan by 2), Electronic holo sighting (Aim as incidental, 1 Accuracy, -1 Diff. Perception)
Damage
9 (+1PB)
Critical
3

1000

Weapons & Armor

A) Mandalorian Armor:
- 2 Soak, 1 Defense, 6 Encum, 8 HP
- Jet Pack, Enhanced Optics, Strength Enhancing System (+1 Brawn), Heating System, Thermal Shielding & Vacuum Sealed.

1) EE-3 Blastech Carbine, slung to back
—Forearm grip
—Quick sling
—Electronic Holo Optics (Aim as incidental, -1 Diff. on Perception)
—Weapon Signature Reduction

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 3 +3 Strain
Lethal Blows 3 +30 to Critical Injury
Dodge 3 Incidental to spend 3 Strain to upgrade difficulty of single attack by 3 against user
Stalker 3 +3 Boost to Stealth & Coordination
Quick Draw 1 Incidental to draw or holster weapon
Quick Strike 1 +1 Boost to attack if first to attack
Jump Up 1 Incidental to stand
Precise Aim 2 Maneuver to spend 2 Strain to lower target’s Defense by 2
Targeted Blow 1 Spend 1 Destiny Point to add Agility to damage
Anatomy Lesson 1 Spend 1 Destiny Point to add Intellect to damage
Sniper Shot 1 Maneuver to increase weapon’s Range by 1 & Upgrade difficulty of attack by 1
Deadly Accuracy 1 +4 Damage to Heavy Range attack
Dedication 1 +1 Cunning
Master of Shadows 1 Spend 2 Strain to decrease difficulty of Stealth or Skulduggery roll by 1
Basic Combat Training 1 Brawl & Range (Light) become career skills
Tactical Combat Training 1 Melee & Range (Heavy) become career skills
Second Wind 2 Incidental to recover 2 Strain each encounter
Outdoorsman 1 Remove 1 Setback from moving thru terrain & managing environment
Toughened 1 +2 Wounds
Well Travelled 1 Knowledge (Core Worlds) & Knowledge (Outer R) become career skills
Vehicle Combat Training 1 Gunnery & Piloting (Planetary) become career skills
Frenzied Attack 1 Spend 1 Strain to upgrade Melee & Brawl attacks by 1
Defensive Stance 1 Maneuver to spend 1 Strain to upgrade all melee attacks by 1
Soft Spot 1 Spend 1 Destiny Point to add Cunning to damage

Background

Motivation

Obligations

Description

Other Notes

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