Threshold | 14 |
Current | 0 |
Threshold | 11 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 1 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 3 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 1 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | X | 1 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 3 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting (Free Action, Deals Strain Damage, Short Range), Innate Quick Draw |
Damage6 |
Critical3 |
|
Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1 |
Damage+1 |
Critical1 |
|
Stun Grenade |
RangeMedium |
SkillRanged: Light |
|
Disorient 3, Stun Damage, Blast 8, Limited Ammo 1 |
Damage8 |
CriticalN/A |
|
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun Setting, Add 1 Setback die to all checks made using this weapon |
Damage10 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Sensitive Hearing | Add 1 boost dice to all Perception and Vigilance checks as long as wearing their protective earpieces. If not, add 1 disadvantage result to above checks. | ||
Command | 2 | EotE Core, 79 | Gain a Bonus Die (Blue Die) when making Leadership checks for other checks to inspire, lead, or rally an audience per rank of Command. Inspired targets also add a Blue Die per rank to the subsequent Discipline checks they make over the twenty-four hours. This does not increase with additional ranks of Command. |
Second Wind | 2 | EotE Core, 79 | Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind. |
Point Blank | 2 | EotE Core, 79 | The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |
Side Step | 1 | EotE Core, 79 | Once per round on the character’s turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character’s next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character. |
Field Commander | EotE Core, 79 | Take the Field Commander action; make an Average Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. | |
Natural Marksman | EotE Core, 79 | Once per session, may reroll 1 Ranged (Heavy or Light) check. | |
Strong Arm | EotE Core, 79 | Treat thrown weapons as if they had 1 greater range. |