Selonian glaive: enc 4, hp 3/3, cutting edge melee, +3 dmg, engaged, crit 2, melee, defensive 1, pierce 5, accurate 2.
Ancient battle armor: enc 6(3), hp 1/1, full body, heavy, soak 2, defence 1 if force rating 1, +3 advantage to initiative, quick strike talent
Personal Gear
thermal cloak (enc 2, remove 2 setbacks from checks to handle heat/cold)
Assets & Resources
7 stimpacks
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
dodge
1
Infiltrator
spend strain (up to ranks), increase difficulty of incoming combat check by same amount
frenzied attack
1
Infiltrator
spend strain (up to ranks), increase ability of melee/brawl attack by same amount
grit
2
Infiltrator
+1 strain/rank
witchcraft
1
Nightsister
gain force rating
summon item
1
Nightsister
enc 4 max, may use maneuver to store or summon item ritually prepped with 1 hour (1/session)
ichor blade
1
Nightsister
non tech melee/brawl weapon: gains cortosis, pierce 2, -1 crit, others have 1 setback when using it. weapon loses effects if lost for more than 1 scene/encounter
improved ichor blade
1
Nightsister
sunder, defensive 1, +2 damage to ichor blade
ichor transfusion
1
Nightsister
maneuver 1/encounter. spend wound/strain+1 to gain equal amount of opposite
Quick Strike
1
via item
+1 advantage when attacking a target that has not acted in the encounter
Outdoorsman
1
Dathomirian
-1 setback/rank on checks to move through terrain or manage terrain/environment effects. -50% overland travel time
Force Powers
Force Rating
2
Power
sense
Description
spend force to sense living in short range
spend force to sense emotion of target that you are engaged with
Upgrade
Effect
control
commit force. 1/round, increase difficulty of incoming attack
Power
conjure
Description
spend force to summon brawl or melee weapon in engaged range, it can be a low tech tool/item
Upgrade
Effect
duration
commit force. conjuration lasts as long as it is in medium range.
magnitude
spend force, increase encumbrance of summon, or silhouette by 1
number
spend 2 force to summon an additional item
mastery
spend 3 force, may summon creature minions of silhouette 1
Background
Beginnings: The outsider
Attitude toward force: one with power
reason for adventure: Mercenary
Valara was from the planet of dathomir, but even there among witches she was seen as odd. she learned her magicks slower than the others, and only after becoming a mercenary did she complete her training with the nightsister's conjuration magicks. she uses this power to fight as a mercenary,
Valara is patient in waiting on her targets to reach a perfect point that she may strike, but she is often cold to others, shrugging off their concerns almost uncaringly at times
Obligations
Duty: Placard Hunter
Valara wishes to hunt down the strongest enemies and prove her worth by besting them in combat, showing them the power of the nightsisters of dathomir.
Description
Motivation: ambition for expertise
Valara wishes to become masterful in both the arts of blade and sorcery, and will try to show her skill whenever go en the chance, especially in front of those who think she is weak.