Weapons & Armor
-DC-15 Blaster Rifle - Encumbrance 6 - Hard Point 4 - Stun - Pierce 1 - Augmented Spin Barrel - AutoFire - Accurate 1
-Arakyd Industries PX-11 "Battlement" Powered Armour (3 encumbrance) (Suit is vacuum-sealed with life support, allowing wearer to survive in a vacuum or toxic environment for up to 1 hour. Suit helmet has a comlink as well as sophisticated sensors removing 2 setback dice from Perception, Surveillance, Vigilance and combat skill checks due to darkness, smoke, or environmental factors that obscure vision. Power pack lasts 12 hours of use.
Brawn +1 while wearing armour (does not increase soak or wound threshold). Athletics skill +1 while wearing armour. If armour loses power, encumbrance becomes 12, defense becomes 0 and lose Brawn increase.)
RGL-318 Rotary Grenade Launcher
Alliance Stelth Armor - adds +1b to all stealth checks
Thermal Detonator x3
Personal Gear
-Rocket Boots - (Silhouette 1) (speed 1)(Handling -3) (System Strain 3) (Boots suffer 1 system strain at the end of the round while active as their fuel depletes.)
-Mk. III Modular Backpack with 6 pockets
(2 Encumbrance) (+6 Encumbrance)
-Breath Mask/Respirator
(1 Encumbrance)
-stem pack x3
-5 stun cuffs
-1 shape charges