Nova Soka by Bapple

Species
Human
Career
Bounty Hunter
Specializations
Assassin
System
Age of Rebellion

5
Threshold 12
Current 0
Threshold 13
Current 14
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 3
Coordination (Ag) 0
Deception (Cun) 3
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 3
Perception (Cun) X 3
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DC-15 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 3, Pierce 1, Stun Setting, Auto Fire
Damage
12
Critical
3
RGL-318 Rotary Grenade Launcher
Range
Medium
Skill
Gunnery
Blast 6, Cumbersome 3, Limited Ammo 5
Damage
20
Critical
2
Thermal Detonator
Range
Short
Skill
Ranged: Light
Blast 15, Breach 1, Limited Ammo 1, Vicious 4
Damage
20
Critical
2

10
495
81339
14/16

Weapons & Armor

-DC-15 Blaster Rifle - Encumbrance 6 - Hard Point 4 - Stun - Pierce 1 - Augmented Spin Barrel - AutoFire - Accurate 1

-Arakyd Industries PX-11 "Battlement" Powered Armour (3 encumbrance) (Suit is vacuum-sealed with life support, allowing wearer to survive in a vacuum or toxic environment for up to 1 hour. Suit helmet has a comlink as well as sophisticated sensors removing 2 setback dice from Perception, Surveillance, Vigilance and combat skill checks due to darkness, smoke, or environmental factors that obscure vision. Power pack lasts 12 hours of use.

Brawn +1 while wearing armour (does not increase soak or wound threshold). Athletics skill +1 while wearing armour. If armour loses power, encumbrance becomes 12, defense becomes 0 and lose Brawn increase.)

RGL-318 Rotary Grenade Launcher

Alliance Stelth Armor - adds +1b to all stealth checks

Thermal Detonator x3

Personal Gear

-Rocket Boots - (Silhouette 1) (speed 1)(Handling -3) (System Strain 3) (Boots suffer 1 system strain at the end of the round while active as their fuel depletes.)

-Mk. III Modular Backpack with 6 pockets
(2 Encumbrance) (+6 Encumbrance)

-Breath Mask/Respirator
(1 Encumbrance)

-stem pack x3

-5 stun cuffs

-1 shape charges

Assets & Resources

Critical Injuries & Conditions

Avg. diff. Crit.

Talents

Name Rank Book & Page Description
Grit 1 Gain +1 stain threshold
Dodge 2 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge.
Lethal Blow 2 Add +20 per rank of lethal Blows to any Critical injury results inflicted on opponents
Stalker 1 Add +1B per rank of Stalker to all Stealth and Coordination checks
Quick Strike 1 Add +1B per rank of quick strike to combat checks against targets that have not acted yet this encounter

Background

Motivation

Duties

Description

Other Notes

Return to Top