Thestriel Ventara by arata
Specializations
Steel Hand Adept, Aescetic
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
X |
1 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
0 |
|
|
| Coordination (Ag) |
X |
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
X |
1 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
1 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
X |
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
X |
1 |
|
|
| Vigilance (Will) |
X |
0 |
|
|
| Brawl (Br) |
X |
2 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
X |
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Unarmed Attack |
Range
Engaged |
Skill
Brawl |
|
|
Pierce 3
|
Damage
4 |
Critical
5 |
|
Conjured Gloves |
Range
Engaged |
Skill
Brawl |
|
|
Pierce 3, Cortosis
|
Damage
7 |
Critical
3 |
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Toughened |
|
|
+2 Wound |
|
Precision Strike |
|
|
Choose any easy critical |
|
Improved Unarmed Strike |
|
|
Choose any average critical |
|
Sapith Sundering |
|
|
Activate Sunder with Advantage |
|
Parry |
|
|
3 Strain Reduce damage by 2 plus ranks |
|
Unarmed Parry |
|
|
Reduce strain to parry to 2 |
|
Swift |
|
|
All terrain is norma |
|
Acklay's Scything Strike |
|
|
Pierce equal to Force Rating |
|
Dodge |
|
|
Suffer Strain equal to ranks and upgrade by strain taken |
|
Toughened |
|
|
+2 wound |
|
Far Strike |
|
|
Increase range of brawl by one per force pip |
|
Force Rating |
|
|
+1 Force Rating |
|
Grit |
|
|
+1 Grit |
|
Dedication |
|
|
+1 Brawn |
|
Dodge |
|
|
Suffer Strain equal to ranks and upgrade by strain taken |
|
Grit |
|
|
+1 Strain |
|
Go Without |
|
|
Once per session you have the right tools |
|
Grit |
|
|
+1 Strain |
|
Intense Focus |
|
|
Suffer 1 Strain upgrade next check once |
|
Force Protection |
|
|
Commit one force die increase soak by one, take one strain every round |
|
Iron Soul |
|
|
When carrying items that total 2 encumbrance or less heal all strain at end of encounter |
|
Empty Soul |
|
|
If the character is carrying items that total 2 encumbrance or less add one light side and one darks side to force power checks |
Force Powers
Power
Enhance
Description
| Upgrade |
Effect |
|
Resilience |
|
|
Athletics |
|
|
Brawl |
|
|
Coordination |
|
Power
Conjure
Description
| Upgrade |
Effect |
|
Duration |
commit force die to sustain weapon as long as it is in medium range |
|
Basic |
spend one pip to create a brawl or melee weapon +3 Damage, Critical 3, Engaged, Cortosis |