Thestriel Ventara by arata

Species
Dathomirian
Career
Warrior, Consular
Specializations
Steel Hand Adept, Aescetic
System
Force and Destiny

6
Threshold 18
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

Characteristics

4
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed Attack
Range
Engaged
Skill
Brawl
Pierce 3
Damage
4
Critical
5
Conjured Gloves
Range
Engaged
Skill
Brawl
Pierce 3, Cortosis
Damage
7
Critical
3

5
440

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened +2 Wound
Precision Strike Choose any easy critical
Improved Unarmed Strike Choose any average critical
Sapith Sundering Activate Sunder with Advantage
Parry 3 Strain Reduce damage by 2 plus ranks
Unarmed Parry Reduce strain to parry to 2
Swift All terrain is norma
Acklay's Scything Strike Pierce equal to Force Rating
Dodge Suffer Strain equal to ranks and upgrade by strain taken
Toughened +2 wound
Far Strike Increase range of brawl by one per force pip
Force Rating +1 Force Rating
Grit +1 Grit
Dedication +1 Brawn
Dodge Suffer Strain equal to ranks and upgrade by strain taken
Grit +1 Strain
Go Without Once per session you have the right tools
Grit +1 Strain
Intense Focus Suffer 1 Strain upgrade next check once
Force Protection Commit one force die increase soak by one, take one strain every round
Iron Soul When carrying items that total 2 encumbrance or less heal all strain at end of encounter
Empty Soul If the character is carrying items that total 2 encumbrance or less add one light side and one darks side to force power checks

Force Powers

Force Rating
2
Power
Enhance
Description
Upgrade Effect
Resilience
Athletics
Brawl
Coordination
Power
Conjure
Description
Upgrade Effect
Duration commit force die to sustain weapon as long as it is in medium range
Basic spend one pip to create a brawl or melee weapon +3 Damage, Critical 3, Engaged, Cortosis

Background

Motivation

Morality

Description

Other Notes

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