Jubei Picus by piang

Species
Ardennian
Career
Technician
Specializations
Outlaw Tech
System
Edge of the Empire

1
Threshold 10
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

0
85
10

Weapons & Armor

Holdout Blaster

Personal Gear

Utility Belt
Tool Kit

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Tinkerer 1 (Outlaw Tech)
Solid Repairs 1 (Outlaw Tech)
Utility Belt 1 (Outlaw Tech)
Jury Rigged 1 (Outlaw Tech)
Grit 1 (Outlaw Tech)
Utinni! 1 (Outlaw Tech)

Background

Motivation

Expertise:

The character wants to excel in their chosen profession and constantly practices to achieve perfection. Alternatively, this character picks a skill or two in which to excel.

Obligations

Criminal:

The character has a criminal record, or was accused of a crime (perhaps one they didn't even commit), and is somehow embroiled in the legal system. Obligation may be settled by paying ongoing legal costs, making attempts to bury evidence, or efforts to prove their innocence.

Description

Other Notes

• Brachiation: Remove threat for moving through forest or jungle terrain, add threat on checks to swing, climb, or jump.
• Extra Limbs: May have twice as much gear in their hands and do not have to suffer strain for a second maneuver. When hanging, treat
feet as extra hands. Still may not make 3 maneuvers in a round without “Unmatched Mobility.”
• Silhouette 0

Return to Top