Edge of the Empire
| Threshold | 22 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 2 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | X | 4 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 5 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Vibro Axe |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Sunder, Vicious 3 |
Damage+3 |
Critical2 |
|
| Plasma Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 10, Limited Ammo 1 |
Damage12 |
Critical3 |
|
| Verpine Heavy Shatter Rifle |
RangeExtreme |
SkillGunnery |
|
| Accurate 2, Knockdown, Pierce 6 |
Damage15 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Regenerate | Regen 1 extra wound when resting, first aid or med | ||
| Claws | Brawl Check, +1 damage and +3 crit raiting | ||
| Side Step | Increase difficulty of incoming ranged attacks per rank | ||
| Strong Arm | +1 Range to thrown weapons | ||
| Point Black | +1 Damage to close range shots | ||
| Natural Marksman | Once per session re-roll any ranged check | ||
| Sniper Shot | As a maneuver increase ranged attack by 1 band | ||
| Lethal Blows | Add +10 to any crit ingury on opponents | ||
| True Aim | Once per round, may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim. | ||
| True Aim | Once per round, may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim. | ||
| Dedication | Gain +1 to a single characteristic. Thing cannot bring a characteristic above 6. | ||
| Toughened | Gain +2 Wound Threshold | ||
| Command | Add Boost per rank of command to all leadership checks. Affected targets add boost to all discipline checks for the next 24 hours. | ||
| Grit | Gain +1 Strain Threshold |