Age of Rebellion
| Threshold | 14 |
| Current | 0 |
| Threshold | 12 |
| Current | 2 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | X | 1 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 2 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 2 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | X | 0 | ||
| Streetwise (Cun) | X | 2 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 1 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | 1 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 1 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Force Pike |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Stun Setting |
Damage+3 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Defensive Driving | 1 | Any vehicle the character pilots has its defense rating on all zones increased by one per rank of Defensive Driving. | |
| Frenzied Atacks | 1 | When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. The number cannot exceed his ranks in Frenzied Attack. | |
| Grit | 2 | Gain +1 strain threshold | |
| Soft Spot | 1 | After making a successful attack, may spend Destiny Point to deal dmg = Cunning | |
| Stunning Blow | 1 | When making melee attacks, may inflict Strain instead of Wound | |
| Knockdown | 1 | After hitting with a melee attack, may spend TPM to knock the target prone. | |
| Improved Stunning Blow | 1 | When dealing strain damage w/ melee/brawl, may spend TPM to stagger round/TPM | |
| Toughened | 1 | +2 Wound | |
| Natural Brawler | 1 | Once/session, may reroll any brawl or melee check | |
| Dedication | 1 | Improve 1 characteristic |