Ssuul Kess Respec by Gasrin

Species
Trandoshan
Career
Hired Gun
Specializations
Marauder, Gadgeteer
System
Edge of the Empire

13
Threshold 24
Current 0
Threshold 15
Current 0
Ranged 1
Melee 0

Characteristics

6
3
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 5
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibro Ax
Range
Engaged
Skill
Melee
Pierce 4, Sunder, Vicious 4.
Damage
+10
Critical
+50

15
365
2317

Weapons & Armor

Cybernetics (8/8):
- Courier Implant: Store 4 datapads worth of data. Contains the location of a Holocron.
- Brain Implant: +1 Intelligence. Contains a built-in commlink and computer access link.
- Implant Armor: +1 Soak. The armor is subdermal.
- Cybernetic Actuating Arm: +1 Agility.
- Cybernetic Recumbent Leg: +1 Agility.
- Schematic Library Implant: +1 Rank in Mechanics.
- Course Guidance Implant: +1 Rank in Piloting Planetary.
- Surge Override System: Difficulty 2 Discipline check to restart shorted cybernetics. Costs 2 Strain per activated cybernetic.

Vibro Ax (x1): Melee, +10 Damage (3 Base, 6 Brawn, 1 Talent), Crit 1, Range: Engaged. Encum. 4, HP: 3/3.
Critical Injury: +50 (+40 Base, +10 Talent).
Special: Pierce 4 (2 Base, 2 Mods), Sunder, Vicious 4.
- Serrated Edge: Grants Vicious +1.
- Mono-Molecular Edge: Reduces Crit by 1 to a minimum of 1.
- Balanced Hilt: -1 Setback for the wielder. +2 Setback for others, +1 Boost.

Vibro Knife (x1): Melee, +8 Damage (1 Base, 6 Brawn, 1 Talent) Damage, Crit 2, Range: Engaged. Encum. 1, HP 0/2.
Critical Injury: +20 (+10 Base, +10 Talent).
Special: Pierce 2, Vicious 1.

Claws: Brawl, +8 Damage (1 Base, 6 Brawn, 1 Talent) Damage, Crit 3, Range: Engaged. Encum. 0, HP 0/0.
Critical Injury: +10 (+10 Talent).
Special: Disorient 1, Knockdown. Can deal damage as Strain.

Merr-Sonn N-7 Armor: Defence 0/1, Soak 4 (2 Base, 1 Talent, 1 Superior Quality). Encum. 4 (5 base, -1 Superior Quality)
(x) Vacuum Sealed: This allows the user to ignore the effects of a vacuum or poisonous atmospheric environments for up to 10 minutes.
(x) Amphibious Modifications: 9 hours of air. -1 Setback when underwater.
(x) Ion Shielding: +3 Soak vs. Ion damage, +1 Ranged/Melee Defence against Ion weapons.
(x) Superior Quality: -1 Encum., +1 Soak.
(-) Biofeedback System: +4 Strain Threshold.
(x) Utility Arm: +2 Boost dice to Mechanics, take 1 Strain to perform another maneuver.

Laminate Armour: Defence 0/0, Soak 2. Encum. 4, HP 4/4.

Personal Gear

Medpac: Use 1 Stimpack per Scene. Encum. 2.

Tool Kit: Perform repairs and can work Mechanics. Encum. 4.

Stimpack (x0): Heals 5 Wounds (-1 per use before rest).

Comlink: Short-Range comms. Ground to low-orbit.

Comms Jammer: Jams communications within 250m, or in a single building, make Difficulty 2 Computers check (more difficult the close to the Jammer they are). Encum. 4.

Surveillance Tagger (x0): Relay location, direction, and velocity over long-distances (dozens of kilometres).

Scanner Goggles: Can see in the dark.

Backpack: +4 Encumbrance Threshold.

Utility Belt: +1 Encumbrance Threshold.

Solar Protection Hat: +1 Boost dice on Resilience checks vs. sunlight.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
More Machine Than Man 2 - +1 Cybernetics cap.

Background

Motivation

Obligations

Description

Other Notes

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