Force and Destiny
| Threshold | 12 |
| Current | 12 |
| Threshold | 12 |
| Current | 12 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 3 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Int) | X | 2 | ||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Basic Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1 Sunder |
Damage6 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Parry 2 | FaD 77 | When hit by a melee attack, may suffer 3 strain to reduce damage by 2 plus ranks in Parry. | |
| Soresu Technique | FaD 77 | When making a check using the lightsaber skill, may use the Intellect characteristic instead of Brawn. | |
| Confidence | FaD 77 | May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. | |
| Supreme Parry | FaD 77 | If the character did not make a combat check during his previous turn, may spend 1 strain to use Parry | |
| Dedication | FaD 77 | + 1 to a characteristic, this can't bring a characteristic above 6. (+ 1 Intellect). | |
| Improved Parry | FaD 77 | When parrying a hit that generated despair or 3 threat, may hit the attacker once with a lightsaber brawl or melee weapon (dealing base damage) after the attack resolves. | |
| Defensive circle | FaD 77 | May take the defensive circle action, making a hard lightsaber (intellect) check. the character plus 1 ally in short range per success gains X defense until the beginning of next turn. X equals 1 plus 1 per every 2 advantage |