Threshold | 12 |
Current | 12 |
Threshold | 12 |
Current | 12 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 1 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 3 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Int) | X | 2 | ||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Basic Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1 Sunder |
Damage6 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Parry 2 | FaD 77 | When hit by a melee attack, may suffer 3 strain to reduce damage by 2 plus ranks in Parry. | |
Soresu Technique | FaD 77 | When making a check using the lightsaber skill, may use the Intellect characteristic instead of Brawn. | |
Confidence | FaD 77 | May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. | |
Supreme Parry | FaD 77 | If the character did not make a combat check during his previous turn, may spend 1 strain to use Parry | |
Dedication | FaD 77 | + 1 to a characteristic, this can't bring a characteristic above 6. (+ 1 Intellect). | |
Improved Parry | FaD 77 | When parrying a hit that generated despair or 3 threat, may hit the attacker once with a lightsaber brawl or melee weapon (dealing base damage) after the attack resolves. | |
Defensive circle | FaD 77 | May take the defensive circle action, making a hard lightsaber (intellect) check. the character plus 1 ally in short range per success gains X defense until the beginning of next turn. X equals 1 plus 1 per every 2 advantage |