Sarendra (Aron) by FiveThings

Species
Human
Career
Guardian
Specializations
Protector, Soresu Defender
System
Force and Destiny

4
Threshold 19
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
4
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Int) 2
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber (Mephite Crystal, 2/5 HP)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
8
Critical
2
Fists
Range
Engaged
Skill
Brawl
Damage
3
Critical
5
Stun Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
Damage
8
Critical
NA

0
235
25
12/12

Weapons & Armor

Heavy Clothes (Soak 1, already included, E0 when worn)
Mephite Lightsaber (E1) (Can be sensed by force users. 5 HP, 2 used by Crystal. Several modification options available for Crystal itself.)
Backpack (gives E4 more)
1 Blaster Rifle (E4)

Personal Gear

0 Stimpack (E0)
Medpac (E2)
Comlink (E0)
Tool Kit (E4)

Assets & Resources

Illum Lightsaber (E1)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 3 Protector Gain +2 wound threshold (included).
Force Protection 2 Protector Perform the Force Protection maneuver. Suffer 1 strain and commit 1 force die to increase soak by 1 until beginning of next turn. Suffer 1 strain every turn force die remains committed.
Stimpack Specialization 2 Protector Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
Heightened Awareness 1 Protector Allies within short range add 1 boost to Perception or Vigilance checks. Engaged allies add 2 boosts.
Grit 4 Protector/Soresu Defender Gain +1 strain threshold per rank (included)
Dedication 1 Protector Add +1 to one characteristic (Intellect, raised from 3 to 4)
Force Rating 1 Protector Gain +1 Force Rating.
Body Guard 1 Protector Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
Parry 3 Protector When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Physician 1 Protector When making a medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Reflect 3 Protector/Soresu When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Circle of Shelter 1 Protector When an engaged ally suffers a hit, may use Parry or Reflect incidental against the hit.
Center of Being 1 Protector Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being.
Defensive Stance 1 Soresu Defender Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Soresu Technique 1 Soresu Defender When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.
Improved Parry 1 Soresu Defender When parrying a hit that generated Despair or 3 Threats, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, may roll an Enhance Power Check as part of the pool. May spend FP to gain either success or advantage on the check.
Upgrade Effect
Control Force Leap Action: Make an Enhance Power Check. The user may spend FP to jump horizontally to any location in short range.
Control Enhance can be used with the Piloting (Space) skill.
Control Enhance can be used with the Coordination skill.
Control Enhance can be used with the Piloting (Planetary) skill.
Control Enhance can be used with the Resilience skill.
Control When performing a force leap action, the user can jump vertically as well as horizontally.
Control Ongoing effect. Commit FD. The user increases his Agility characteristic by 1 (to a max of 6).
Range Spend FP to increase power's range by a number of range bands equal to Range upgrades purchased.
Control The user can perform a Force Leap as a maneuver instead of an action.
Control Ongoing effect: Commit FD, upgrade Brawn characteristic by 1 (to a maximum of 6).

Background

Motivation

Morality

Morality: 50
Conflict: 0

Strength: Compassion. The character is never blind to the needs of others, and actively volunteers her help whenever the opportunity arises. She keeps no privilege to herself but gladly shares her every blessing with those less fortunate. (aka "Protect the Innocent")

Weakness: Hatred. The character gives no quarter to those who inflict suffering on others. She quickly adopts the bitterness of the tormented souls she helps, even to the point of clouding her vision as to the true severity of the offense. (aka "Revenge against bullies would be fun")

Description

Other Notes

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