Toughened |
4 |
Protector/Warden |
Gain +2 wound threshold (included). |
Force Protection |
2 |
Protector |
Perform the Force Protection maneuver. Suffer 1 strain and commit 1 force die to increase soak by 1 until beginning of next turn. Suffer 1 strain every turn force die remains committed. |
Stimpack Specialization |
2 |
Protector |
Stimpacks heal 1 additional wound per rank of Stimpack Specialization. |
Heightened Awareness |
1 |
Protector |
Allies within short range add 1 boost to Perception or Vigilance checks. Engaged allies add 2 boosts. |
Grit |
6 |
Protector/Soresu Defender/Warden |
Gain +1 strain threshold per rank (included) |
Dedication |
2 |
Protector/Soresu Defender |
Add +1 to one characteristic (Intellect, raised from 3 to 4 and 3 to 4 again after loss) |
Force Rating |
1 |
Protector |
Gain +1 Force Rating. |
Body Guard |
1 |
Protector |
Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
Parry |
4 |
Protector/Soresu Defender |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Physician |
1 |
Protector |
When making a medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician. |
Reflect |
4 |
Protector/Soresu |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Circle of Shelter |
1 |
Protector |
When an engaged ally suffers a hit, may use Parry or Reflect incidental against the hit. |
Center of Being |
2 |
Protector |
Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being. |
Defensive Stance |
1 |
Soresu Defender |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. |
Soresu Technique |
1 |
Soresu Defender |
When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn. |
Improved Parry |
1 |
Soresu Defender |
When parrying a hit that generated Despair or 3 Threats, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. |
Improved Reflect |
1 |
Soresu Defender |
When reflecting a hit that generated despair or 3 threats , may hit one target in medium range with the same damage as the initial hit, after original attack resolves. |
Confidence |
1 |
Warden |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Precision Strike |
1 |
Warden |
When this character inflicts a Critical Injury with a Brawl, Melee or Lightsaber weapon, may suffer 1 strain to change the result to any Easy (1P) Critical Injury Result. |