Ambassador, Force Sensitive Emergent, Makashi Duelist
System
Force and Destiny
2
Threshold
12
Current
0
Threshold
13
Current
0
Ranged
0
Melee
0
Characteristics
2
2
2
3
3
3
Skills
Skill
Career?
Rank
Roll
Adj.
Astrogation (Int)
0
Athletics (Br)
0
Charm (Pr)
X
2
Coercion (Will)
0
Computers (Int)
0
Cool (Pr)
X
0
Coordination (Ag)
X
0
Deception (Cun)
X
0
Discipline (Will)
X
0
Leadership (Pr)
X
2
Mechanics (Int)
0
Medicine (Int)
0
Negotiation (Pr)
X
0
Perception (Cun)
X
0
Piloting: Planetary (Ag)
0
Piloting: Space (Ag)
0
Resilience (Br)
0
Skulduggery (Cun)
0
Stealth (Ag)
0
Streetwise (Cun)
0
Survival (Cun)
0
Vigilance (Will)
0
Brawl (Br)
0
Gunnery (Ag)
0
Lightsaber (Pr)
X
2
Melee (Br)
0
Ranged: Light (Ag)
0
Ranged: Heavy (Ag)
0
Knowledge: Core Worlds (Int)
X
0
Knowledge: Education (Int)
0
Knowledge: Lore (Int)
X
0
Knowledge: Outer Rim (Int)
X
0
Knowledge: Underworld (Int)
0
Knowledge: Warfare (Int)
0
Knowledge: Xenology (Int)
X
0
200
Weapons & Armor
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit
4
Gain +1 strain threshold.
Inspiring Rhetoric
1
Take the Inspiring Rhetoric action: make an Average ( ) Leadership check. Each (success) causes 1 ally in close range to recover 1 strain. Spend (advantage) to cause 1 affected ally to recover 1 additional strain
Steely Nerves
1
Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.
Intense Presence
1
Spend 1 Destiny Point to recover strain equal to Presence rating.
Confidence
1
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Dodge
1
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Parry
5
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Makashi Technique
1
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Kill with Kindness
1
Remove per rank of Kill with Kindness from all Charm and Leadership checks.
Insight
1
Perception and Discipline become career skills.
Resist Disarm
1
Suffer 2 strain to avoid being disarmed or having weapon damaged or destroyed.
Duelist's Training
1
Add (blue) to Melee and Lightsaber checks when engaged with only one opponent.
Feint
1
Spend (triumph) or (3 advantage) generated on a missed melee attack to upgrade difficulty of opponent’s next attack targeting character by ranks in Feint.
Defensive Training
1
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Force Powers
Force Rating
1
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
The user may spend to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning
of the user’s next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Range
Spend to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control
The user may alter the perceived appearance of the chosen person or object instead of hiding it.